What I don't like about being hit on a 2, even though it is the weakest defense, is that it simply does not feel heroic.
Of course, I wouldn't mind if a solo was targetting my lowest defense and it could hit on a 2, and perhaps even elites. But in my mind, I would have an average, standard monster hit me with roughly the following rolls:
Highest defense: 12-14
Medium defense: 9-10
Lowest defense: 5-7
In my mind, it shouldn't pay off for the monster to target my best defense, it should be at a disadvantage, whereas targetting my worst would obviously give it a better chance at hitting (though never on a 2+).
Maybe you're right and the 'pre-PHB2' math in the epic tier isn't the math the designers wanted it to be.
I'm fairly certain they didn't playtest the epic levels as thoroughly as heroic and paragon levels.
If this does not shout "fix" to some people, it's probably because they are not looking at the big overall picture and remembering the WotC claims and promises from nearly a year ago.
Actually, it shouts "break" to me. Because they didn't put the proper caps in with stacking penalties you are now in the situation where 5 characters can each slap -2 to hit (or worse) penalties on a monster (illusionary terrain, marks from range etc). If your defenses are pushed up to needing a 10 to hit already because of these feats the monster is well and truly boned.
The synergy is epic is already utterly crazy. If the party concentrates on lowering the target's attack rolls and slaps a stoneskin on the battlerager, not only does he ignore so much damage the monster can't hurt him, but the monster can't even HIT him in the first place!
The synergy is epic is already utterly crazy. If the party concentrates on lowering the target's attack rolls and slaps a stoneskin on the battlerager, not only does he ignore so much damage the monster can't hurt him, but the monster can't even HIT him in the first place!
Honestly I'd much rather it was more like (for both sides)
Hard: 11-14
Moderate: 9-12
Easy: 7-10
That'd be pretty good as far as probabilities and such go for integrating with powers.
I like that idea, though we could quibble over exact numbers. To do that though, you'd have to drastically increase the damage being delivered.
You keep making these outrageous claims.
And, you keep not supporting them.
Post the builds that can change a monster that could previously hit on a 4 can suddenly "can't even HIT him in the first place!".
Without evidence to back this hyperbole up, you are just blowing smoke here and very few people are going to take you seriously.
I think 10 for the easy defense is a little high. I am thinking of characters without any feats (Iron Will, Great Fortitude) to boost their defenses.
I was going to suggest that elites should hit players on a roll of 2 less than a standard monster, and solo 4 less.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.