Dragonblade
Adventurer
"Railroad" might have been a poor explanation here. I think it's more accurate to call 4e "D&D tactics" because your powers are tactical as opposed to strategic. For me, 4e games were more story-driven in the sense that players are less likely to bypass a story completely just by using elements on their character sheet ("A murder mystery?" Detect Lie, Speak with Dead, Clairsentience, Teleport, Force Cage, "bad guy's in jail, let's go kill Tiamat now!")
Yes, exactly!

Railroad was a poor choice of words on my part. In my group, the term doesn't have the same negative connotation it does in the wider community. When we play an AP, we know that the story is on rails, and while there may be some deviation by the PCs here and there, ultimately you're going to hit all the major plot points and fight all the villains as laid out in the story of the AP.
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