Ignoring the pictures of Mgbeach's girlfriend and moving right along.....
Not that the hold/wield/draw conversation isn't fascinating but does anyone have any actual opinions on the contents of the setting itself? I just got my copy and have been plugging through it on breaks and on the bus ride to work and I have actually been enjoying reading it. The last RPG book I like reading this much was the 3E Draconomicron (that thing was a work of art).
Even the sections that are predominantly power writeups (themes, paragon paths etc) have some interesting background on how to use them and how they mesh with the setting itself. They really seem to have figured out the atmosphere for Dark Sun and ran with it. THe sidebars on adding things like Divine classes or extinct races are welcome as they highlight how and why Dark Sun is different. I'm about 1/2 way through now and I do wish there had been more on the city states. Tyr is about right at 10 pages but the rest only get 2-3. I would have loved to see every city state get the Tyr treatment but the maps are excellent.
I agree that the Tyr section was well done, although I'm a bit surprised that it was made the sort of assumed default start - I had gone into this thinking Altaruk would be the presumed starting town, as it's a perfect fit. What kind of confused me, though, was that there was no real info on just how RECENTLY Kalak died, and how the death occured. Seems a weird thing to leave out, but then, there's a lot of info in this book, and some of it was bound to get buried.
I actually like the smaller space for the other city-states, but then, I prefer smaller writeups because they give me more room for my own stuff.
What I really like is how they broke the regions down into smaller chunks - it used to be, "The Tablelands" were one write-up... now they're broken into much more manageable sections, like "The Ivory Triangle" or "The Road of Kings" which really are more evocative.
I also really like those ten adventure ideas for Dark Sun (or whatever the number is). It's a great little list to get GMs creating their own adventures, and it's something I wished there was in 2e, where I would sometimes run out of ideas (of course, in 2e Dark Sun, I was under the misconception that Dungeon Adventures were a BAD IDEA - silly boy that I was).
Personally, my big wish right now is that the merchant dynasties were given their own little page or two, as opposed to being buried within individual city entries. I consider the dynasties to be similar to Eberron's Dragonmarked Houses, and so should get a bit of specific attention. Still, I'm not that upset over it - they were mentioned in a good way, and have a lot of possible adventure ideas.