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Explorer
[Hypnotic Stare]
You believe that Of Sound Mind is the best adventure you could possibly buy. You want Of Sound Mind more than any other d20 product. You will camp out all night in front of the store if necessary to ensure that you get a copy.
[/Hypnotic Stare]
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OSM is fun, fun, fun.
The module will kill the hell out of your players if they're stupid. It will kill slightly less hell out of them than the first version I saw, but most dead PCs won't notice a difference. It's not a particularly fluffy adventure . . .
There are more than a handful of interesting ideas, monster set-ups, locations and hooks that you could pillage wholesale (like I have for my game already, *ahem*) without ever inserting a single bald, heavily tatooed body-building mentalist into your quiet, unassuming, traditional game.
But taken as it presented, the module is fun, and if you're one of those GMs who loves to roleplay creepy scenes and NPCs with many varied goals and motivations, I think you'll dig OSM.
You believe that Of Sound Mind is the best adventure you could possibly buy. You want Of Sound Mind more than any other d20 product. You will camp out all night in front of the store if necessary to ensure that you get a copy.
[/Hypnotic Stare]
-----
OSM is fun, fun, fun.
The module will kill the hell out of your players if they're stupid. It will kill slightly less hell out of them than the first version I saw, but most dead PCs won't notice a difference. It's not a particularly fluffy adventure . . .
There are more than a handful of interesting ideas, monster set-ups, locations and hooks that you could pillage wholesale (like I have for my game already, *ahem*) without ever inserting a single bald, heavily tatooed body-building mentalist into your quiet, unassuming, traditional game.
But taken as it presented, the module is fun, and if you're one of those GMs who loves to roleplay creepy scenes and NPCs with many varied goals and motivations, I think you'll dig OSM.