green slime
First Post
Dr_Rictus said:I can't for the life of me see how this affects your ability to be useful in the front line. Essentially none of these things will actually take you out of a fight, unlike many, many Will save effects. They just don't take effect fast enough.
Sure, you'll be exposed to more poisons and diseases and such, but frankly those things aren't a serious threat after 4th level or so.
That depends on what kind of poison you run into. 3d6 Con damage on a single failed Fort save (Black Lotus Extract, DC20), may kill many front liners. A will save usually won't kill you outright. Failed Fort saves can and do. Failed Will saves can often be repaired by your friendly sellcasters.
And ignoring poisons, you have the Chaos Beast, nausea (which renders you incapable of anything other than a move action), any kind of exertion (starvation, thirst, swimming, forced marching, extreme temperatures, extreme altitude) or blindness, assassin Death Attacks....
And my point is not necessarily that these will take you out of a fight (which they are perfectly capable of doing), but that IMX frontliners must make more Fortitude saves than any other kind of save. Not because of a consequence of my targetting the players of Fighters with Fortitude saves, but because being in the frontline means you are exposing yourself to more opponents with these kinds of abilities.
So if you are exposing yourself to more Fortitude saves, by virtue of being in the frontline, and you are failing more, because your Fortitude save sux, and you need to be bandaged/repaired/pasted together/fixed/healed more often which is a drain on the others in the party, even if you don't fail that save versus Black Lotus Extract.
That is my experience with frontliners with bad Fort saves anyway. Including Hexblades.