So how does Play-by-Email work ?

Have a few back up players choosen because at least one person will drop out within the first month. Life issues get in the way, which I don't understand. As a player if you post every day it only takes about 15-20 min. As a DM it can take a significant amount of time sifting thru messages and getting everything in order.
 

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DM_Matt said:
...not particularly well...

I have to disagree here. It just depends on the group--the DM(s) and the player(s).

I am currently playing in one PBEM game which I've been in for almost three years. This group is finally to the point where the DM thinks he has a solid group of PBEM players: people who work well together, people whose characters are vested in the story, and people who can (generally) commit to post enough to make running the game worthwhile. It's taken a while (the first two years of the game) to separate the wheat from the chaffe, so to speak.

Another PBEM that I've been in for about 18 months is a "sequel" to one which ran for several years.

Both DMs have had experiences with people joining the game and then just disappearing (not posting); people turning sour on the game (for whatever reason); people who drop out and then months later beg to return--only to then drop out of site and stop posting , etc. :rolleyes:

But both of these games are going strong, even though they've sometimes had a "lull" in activity.

One of the neatest things about a good PBEM is that the DM can post the story somewhere, and you have a good tale to spend hours reading! If you play-by-post on a message board, I would strongly advise posting the complete story on a web site somewhere. You don't want to lose that wonderful creation (the story the DM & players have built) to the vagaries of cyber-space!
 

If you are really ambitious, check out Open RPG

This is a (free) real time chat set up with dice rolling and a map area built in. You can pre-type room descriptions, display images and even use little icons as minis that everyone can move around. I've run a few games with it and it worked well (with a few bugs).

The FAQ used by the Living Web can be found here:

FAQ
 

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