S Sandain Explorer Oct 22, 2004 #21 What about doing generic dungeon adventures. You can slowly add in world defining descriptions and locales, and continue to use plot hooks from these early adventures in years to come. The Wotc early adventures are quite generic too.
What about doing generic dungeon adventures. You can slowly add in world defining descriptions and locales, and continue to use plot hooks from these early adventures in years to come. The Wotc early adventures are quite generic too.