So I have the Martial Powers book.

Are there some new feats/powers/paragon for the weaker PHB Weapons (staff, maces and picks) especially in the hands of a fighter? Also while light Blades rock in the hands of a rogue, is there something in there that make these weapons interesting for the other classes?
 

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What else is there for a fighter who specializes in polearms beyond the polearm master path?

Is there a way for someone multiclassing into rogue to sneak attack more than 1/encounter? What about a way of using hunter's quarry more than 1/encounter for multiclassing?
 

For fighter at-will abilities, I believe "Footwork Lure" has been mentioned in some of the preview material (Gladiator article I believe). Is there also a new at-will with the "invigorating" keyword to match up with the battlerager build?
 

The Fighter has:

Brash Strike
Crushing Surge
Dual Strike
Footwork Lure

We know that Dual Strike is the two weapon basic attack. Footwork Lure allows you to shift somehow. Good money is that Crushing Surge grants temporary hit points, and Brash Strike penalizes defenses in some way. Possibly one is Invigorating, the other Rattling?
 


The Fighter has:

Brash Strike
Crushing Surge
Dual Strike
Footwork Lure

We know that Dual Strike is the two weapon basic attack. Footwork Lure allows you to shift somehow. Good money is that Crushing Surge grants temporary hit points, and Brash Strike penalizes defenses in some way. Possibly one is Invigorating, the other Rattling?

Are you reading over my shoulder? :uhoh:
 



Are you reading over my shoulder? :uhoh:
Heh, nope, but the Gladiator article contained feats that gave bonuses to certain at will powers. Those are the four at will powers that were new. So it seemed likely they were in Martial Power. And based on the bonuses provided, and how they were phrased, I tried to work out what they did.

Like one of the bonuses for Footwork Lure was getting to shift an extra space under certain conditions. So apparently Footwork Lure lets you shift in some way. And Crushing Surge got a bonus to its attack roll if you didn't have temporary hit points, which suggested that it might give you temporary hit points, because that would make the power make more sense. And Brash Strike had a bonus so that it "also" gave a penalty to Will, which suggested that it penalized something else already.
 

What else is there for a fighter who specializes in polearms beyond the polearm master path?

You mean like feats or powers that need them? Then yes in both cases. There are feats for polearm users and there are some powers that require a reach weapon and others that are improved by having one.

Is there a way for someone multiclassing into rogue to sneak attack more than 1/encounter?

Not how I expect you would want no. There isn't a way you can deal sneak attack damage more than once per encounter, but there is a feat that lets you deal your sneak attack damage to every target you hit with an encounter power (which only counts as one use of Sneak Attack). So a multiclass character would benefit from this feat and deal multiple amounts of sneak attack damage, just on the one occasion.

What about a way of using hunter's quarry more than 1/encounter for multiclassing?

No.
 

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