abirdcall
(she/her)
While true from a cinematic perspective, it strains credulity for both players and GM in my experience to have wall-to-wall encounters like this. The TV show 24 was critically acclaimed and beloved by many people... until the second and third seasons, because having non-stop hour-by-hour action begins to look extremely implausible.
That’s my biggest problem with frequent days with 3 or more encounters, because it almost never happens outside of a war zone or battlefield. To me, if it becomes the rule rather than the exception, then the exciting becomes commonplace, and that’s no fun either. In most cases, there’s not a time pressure, and if there isn’t, then the GM has no control over when the PCs rest or not, leaving them to be as break-neck or as scenic as they want to be.
All of that time is covered in 'downtime'. If it isn't interesting don't play it out.
Why are you playing 'adventures' with no pressure?