So, I was in this game... (Gosh, how many begin like that?)


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"sound of a starship decloaking"

"angryDM delurkes"

hello everyone.

Ok heres the deal, yes that DM sounds like a Jackass.
But i hate it when people say "don't let the dm tell u how to play your Char.)the whole play what u want and darn what everyone else thinks honks my hooter. He not just there to "provide the story" he's a player aswell and has every right to tell u how to play a character in his campaign. I can'y stand it when players will not follow the story line or when they play completely out of character. He needs to enjoy himself as well. A good Dm should always tell the Pcs upfront what the campaign is going to be about, and a good DM should always listen to the players as well. If they say they dont want to play in that type of campaign, then he should prolly come up with something else, but theres nothing wrong with saying " hey gang i want to run a campaing centerd around a theives guild, so i would like everyon to pick up a couple of levels of rogue, and no druids, paladins or barbarians).

my 2 cents

"relurkes"

"sound of cloakingdevice kicking back on"
 
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angryDM said:
If they say they dont want to play in that type of campaign, then he should prolly come up with something else, but theres nothing wrong with saying " hey gang i want to run a campaing centerd around a theives guild, so i would like everyon to pick up a couple of levels of rogue, and no druids, paladins or barbarians).

Nope, not a THING wrong with it...BEFORE characters are made. But in this case(and in many cases), its done AFTER people have characters and concepts...a DM also has NO right to say "Take a level of Rogue, or else". You don't have to take a level of Rogue to be in a Thieves' Guild.
 

Ankh-Morpork Guard said:
Nope, not a THING wrong with it...BEFORE characters are made. But in this case(and in many cases), its done AFTER people have characters and concepts...a DM also has NO right to say "Take a level of Rogue, or else". You don't have to take a level of Rogue to be in a Thieves' Guild.

I totaly agree with u, it should have all been worked before game started.
 

Afgncaapvaljean said:
Was playing a druid with a rather specific goal in mind, which, after a major story point finished, I cleared with the GM. GM said, fine, go ahead, sounds great. Next segment of the story begins, we're all told, "Yeah, you guys all have to join the local thieves guild. And, by the way, take a level of Rogue." Well, my goal didn't involve anything to DO with rogues, and in fact levelling in rogue would have severely limited the character. I expressed this to the GM, who said, essentially, tough. Do it or you're out.

I did it. Not without a lot of bitching, I will admit. I probably made him very frustrated. He WAS nice enough to eliminate the whole penalty for multiclassing.

We played a bit, and I had to drop out of the game, because of scheduling issues. However, after quite some time, I was able to come back, which was really nice. I kept the same character, no problems. We just had her go home to visit for a while.
So, after a bit, I decide, you know, this thieves guild thing, for a druid, really is crimping my style. So, I had my character ask if there would be any penalties for leaving. The GM's NPC gave no response, the GM gave no response. I said, "Okay, well, I'm leaving the guild, then."

GM: "Okay, you die in a column of fire."

Was I out of line for reacting with no small amount of anger? I probably went a little over the top, but really, since at some point I want to GM my own game, is this something players can expect? It seemed very arbitrary, especially since I asked.
That GM sounds like a vindictive retard. What a pill! Ditch that game - you don't need to put up with that crap.
 

IMO - Your GM goofed.

It was not fair for your GM to insist that your character take a level of Rogue, especially over your objections. It was not fair for your GM to arbitrarily kill your character. If I was the GM, and the storyline was that important to me, I would have given you the choice to bring in a temporary character that would fit the storyline in a more appropriate manner. Because I would be forcing that, I would transfer any earned experience to the Druid when the storyline was over. However, this might not work in the situation your GM has created.

angryDM & Cedric - I understand what you are saying. There is absolutely nothing wrong with running a themed campaign. There is nothing wrong with insisting on specific types of characters. If all your players are into the concept, you can have a lot of fun! I have used the concept of a military group quite successfully. In fact, I used the concept of a military group in a manner similar to what I posted above! I wanted to have the players see more of my campaign world and I insisted that when their primary characters were in "down time mode" we would sometimes use the secondaries. To avoid having anyone complain about lost experience, I always awarded experience to both sets of characters. It worked nicely.
 

Cedric said:
There is nothing wrong with running a concept game. I've done it on numerous occasions and it has been a lot of fun for everyone. But there is one critical aspect to running a game with a specific concept.

MAKE SURE THE PLAYERS KNOW THE CONCEPT!!
No, make sure the players WANT TO ADHERE to the concept. No fun can be had if the players aren't interested in the concept, no matter how cool the DM thinks it is.
 

This story sounds very familiar to one where a PC attempts to kill the local blacksmith for selling him a "very non-magical sword" after said blacksmith lied and said it was magical.

After the PC tried to do this, agains the DMs wishes, the blacksmith "turned into a Platinum dragon" and ate him.
 

Afgncaapvaljean said:
Yah, I was willing to eat the consequences, and even had a pretty neat plan if I was told, Yeah, you'll be banished, or die. But to never be given a chance... I was pissed. It's good to know I wasn't just kvetching.


I will temper all this by saying I'm a rather high maintenance PC. I'm not overly familiar with the rules, and I was pushing a lot of boundaries in the roleplaying aspects; my druid was a pacifist, which probably didn't help.
It sounds like your DM is dealing with your "high-maintenance" playing in classic passive-aggressive style. Rather than telling out OOC to cool it, he's taking out his frustrations on your character. This is not particularly mature, but it is fairly common.

Personally, if a player was pissing me off to that extent, I'd just drop them from the game. I'm actually surprised he let you back in, after you dropped out the first time.
 

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