Crothian said:
The real problem is at the lower levels when the cleric has just a few spells for curing. Even at 7th level the cleric has good healing for in combat but out of combat the Healock will still do much better.
Correct.
Since out-of-combat time is basically..over 14,350 rounds a day (assuming 50 rounds in combat a day, 6 second rounds), we've got a lot of healing that can get done. That's a big number, so time isn't a worry. Every other crazy power eventually gets broken down into gold pieces, (all the threads on Vow of Poverty come to mind) so let's do this one.
Assuming a Fighter (100hp), Rogue (60hp), Wizard(40hp), Healock(60hp), all need to be brought up from 0.
Wands of CLW are the cheapest to be had. $750 for 50, that's $15 a pop. We're healing 260 hp, at 10th level on the party.
At an average of 5 (1d8+1) on the wand, that's 52 charges for $780.
The 1st level party at 26 HP takes 6 charges, that's $90.
The 20th level party, at 520 HP, takes 104 charges at $1,560.
Anyway. That party costs $90 per level per encounter to heal from a CLW wand, assuming that out-of-combat is our major concern. How's that sound? For a high-level party that has to stop the evil cult in 24 hours; that's not a big cost.
Koewn