... in an evil campaign starting off at 7th level, and meant to be relatively high powered (and to progress to high levels, hopefully).
While not a familiar as such, he is going to be a little fiendish henchman for another PC, a human Red Wizard. We've settled on an ECL of +4, so I have 3 levels to work with... What I'm looking for are some ideas for the following:
1.What class should I choose? Currently, I'm thinking rogue, but I wouldn't mind hearing suggestions...
2. Feat selection: I'll only have two, so I have to be somewhat picky here... He gets Dodge for being an Imp, so I'm thinking Mobility and Spring Attack - they seem perfect for a little (somewhat) cowardly devil.
4. Items: I have 20,000 gold to spend...
Finally, a rules question, if I can sneak one in here... How do you determine class skills and max ranks for an Imp? The stat block in the Monster Manual seems to have as many as 5 or 6 skill points assigned to certain skills, is the max supposed to be HD+3?
Thanks...
While not a familiar as such, he is going to be a little fiendish henchman for another PC, a human Red Wizard. We've settled on an ECL of +4, so I have 3 levels to work with... What I'm looking for are some ideas for the following:
1.What class should I choose? Currently, I'm thinking rogue, but I wouldn't mind hearing suggestions...
2. Feat selection: I'll only have two, so I have to be somewhat picky here... He gets Dodge for being an Imp, so I'm thinking Mobility and Spring Attack - they seem perfect for a little (somewhat) cowardly devil.
4. Items: I have 20,000 gold to spend...
Finally, a rules question, if I can sneak one in here... How do you determine class skills and max ranks for an Imp? The stat block in the Monster Manual seems to have as many as 5 or 6 skill points assigned to certain skills, is the max supposed to be HD+3?
Thanks...