This is a campaign that doesn't meet too often. Due to somewhat haphazard scheduling, we probably average out to playing once every four weeks. Still, as of last session my wizard PC made 5th level.
The DM has a fair amount of house rules, so I'm going to be able to use my 5th level bonus feat to get a Beholderkin Eyeball (from Monsters of Faerun) as an Improved Familiar. Overall it looks like it could be pretty useful.
It's not the most powerful familiar choice out there. I serious considered waiting until I could get a Quasit familiar at 7th level, but I'd rather be gratified now than hope for a Quasit in 2008. (Going by likely advancement rates in real time.)
The Spellray ability won't do me all that much good since Necromancy is one of my gnome conjurer's barred schools, and all the good touch attack spells are in Necromancy. Still, I'm going to at least pick up Shocking Grasp for an easy 5d6 of ranged electrical damage at a low level slot. (Any good Spell Compendium touch spells that aren't Necromancy or Enchantment?)
For those of you who aren't familiar with Monsters of Faerun, the Eyeball has the following characteristics:
Looks like a miniature beholder 7 inches across, with 4 eyestalks. The central eye does nothing and the four eyestalks do: Ray of Frost, Cause Fear, Mage hand, and Daze. It can use one eyestalk per round, and as a familiar one eyestalk can be converted into a Spellray that can launch a touch spell cast by its master as a ranged touch attack.
Something like a +16 hide bonus and a 40 ft Fly speed (perfect). It can't talk, other than to its master as a standard familiar, unfortunately.
Anyone have any experience with Eyeball familiars? Thoughts on how to use one well? Its most distinguishing feature to me is that Perfect Fly speed and the free mage hand (which doesn't even require a move action from it). Cause Fear caps out pretty fast, but I can still expect to face <5HD opponents for another level or two, and spamming them with a Cause Fear every round can't hurt.
I've been playing around with the idea of having it be a bomber dropping Alchemist's Fire or something.
The DM has a fair amount of house rules, so I'm going to be able to use my 5th level bonus feat to get a Beholderkin Eyeball (from Monsters of Faerun) as an Improved Familiar. Overall it looks like it could be pretty useful.
It's not the most powerful familiar choice out there. I serious considered waiting until I could get a Quasit familiar at 7th level, but I'd rather be gratified now than hope for a Quasit in 2008. (Going by likely advancement rates in real time.)
The Spellray ability won't do me all that much good since Necromancy is one of my gnome conjurer's barred schools, and all the good touch attack spells are in Necromancy. Still, I'm going to at least pick up Shocking Grasp for an easy 5d6 of ranged electrical damage at a low level slot. (Any good Spell Compendium touch spells that aren't Necromancy or Enchantment?)
For those of you who aren't familiar with Monsters of Faerun, the Eyeball has the following characteristics:
Looks like a miniature beholder 7 inches across, with 4 eyestalks. The central eye does nothing and the four eyestalks do: Ray of Frost, Cause Fear, Mage hand, and Daze. It can use one eyestalk per round, and as a familiar one eyestalk can be converted into a Spellray that can launch a touch spell cast by its master as a ranged touch attack.
Something like a +16 hide bonus and a 40 ft Fly speed (perfect). It can't talk, other than to its master as a standard familiar, unfortunately.
Anyone have any experience with Eyeball familiars? Thoughts on how to use one well? Its most distinguishing feature to me is that Perfect Fly speed and the free mage hand (which doesn't even require a move action from it). Cause Fear caps out pretty fast, but I can still expect to face <5HD opponents for another level or two, and spamming them with a Cause Fear every round can't hurt.
I've been playing around with the idea of having it be a bomber dropping Alchemist's Fire or something.