Orryn Emrys
Explorer
As a life-long DM, I've always had a pretty solid knack for blending my players' stylistic interests. My groups tend to weigh heavily on the roleplaying side (perhaps too much so, at times), so the longer they play together the easier it gets.I learned a long time ago that you have to let players role play the way they want, as long as it doesn't become a (real) problem for someone else.
That being said, my wife and I recently tried a 4E game with another group and discovered that there is definitely something to be said for player compatibility. We really enjoyed the company of the DM and the other two players, and we have endeavored to hang out a little outside of gaming, but we just weren't a good match at the gaming table. We were too RP-oriented, they were too interested in combat and powergaming... and we just didn't make a comfortable group. We tried... for almost three months, we tried.
Sometimes it's best to know when it isn't what you want and find a better option.