Lord of the Enarkae said:
...but I'm eager to learn and will be most grateful towards anyone who helps me out here. This whole D&D lark looks like the sort of thing I would be interested in and have a lot of funning learning and doing. I know what the game is but I have very little clue on how to play it, there's lots of information here but no "Hey stupid, read this first" thread to get me started. So basically "all" I want to know is:
- What books do I really need to play?
- How do I create a character and get them into a game?
- Everything else there is to know.
Well maybe that last one is asking a bit much, but if some of you can point me in the right direction then hopefully I'll find my way.
The best way to get started is to either have a bunch of friends also interested in the game, so you can learn together or else find an experienced group (perhaps through your local gaming store) that's looking for a new player and willing to teach you what you need to know. I, myself, started out in the former manner, but there are advantages and disadvantages to each. A good, patient group is key to getting started in enjoying the game.
That said, all you really need to get started is a Player's Handbook (PHB in common parlance on these boards). It will guide you through character creation and other aspects of the game. It is possible, with some creativity and a group of new players to play simply from that book. Back when I got started with 2nd Ed. I ran a game for over 6 months with nothing more than the PHB. As you get into it, you will more than likely begin to require the other core books, the Dungeon Master's Guide (DMG) and the Monster Manual. Depending on your finances, you can pick up all three at once, but be prepared to take your time with it. There's a lot of info in those books and it can be intimidating at first.
So, basically, once you have at least the PHB and a group and someone willing to DM there are a couple of ways to go about it. Many here would recommend picking up a pre-generated adventure module from one of the gaming magazines (Dungeon, Dragon etc) that will guide you through the process. Others may have simply dived right in with world creation etc. If you are already familiar with a particular fantasy setting, you might want to start off there as familiarity can make the process somewhat easier (it's what I did at least and seemed to work for me and my group of the time).
On the other hand, falling in with a pre-existing experienced group means you have much less work to do and people who know what they're doing to help you out. Really it depends on your precise situation and what you're willing to do to get started.
Hope that helps!