So long, and thanks for all the dinosaurs


log in or register to remove this ad

Wonderful PC! That type of closure is great! I always believe that epic modules should wrap with an epic style combat, glad to see it worked out that way!
 

KB9JMQ said:
3 Months, will you have withdrawal problems ? ;)

Mutants and Masterminds! Three of my players will be brand new parents, so I'm running a four-issue MnM game set in Freedom City for the remaining players and a few other friends (including Capellan). We're all looking forward to it.

I was commenting over at the Rat Bastard's Club that it's funny how high lvl PCs, knowledge (planar), and movement spells interact. The fiendish T-Rex was in an isolated part of Sigil, a city that can only be accessed through portals. The PCs were in the Outlands, nowhere near a portal. They got there in less than two rounds.

1. Cleric gates to an outer plane location where they know there's a portal to Sigil.
2. Paladin activates portal, and everyone runs through as their movement action. They end up at the other end of Sigil.
3. Wizard casts greater teleport to bring them to the spot he was scrying.

It was beautiful teamwork.
 




Wow! That is a pure classic on the mace part, even all the stuff at hand, there some things that will always catch players off guard.

That was wonderful ending PC...*CLAP! CLAP!* :D
 

Piratecat said:
It was a great game; lots of closure, a whole lot of laughter, and everyone got to do heroic stuff. They should all be this good!

A game that good, you don't eat all adventurers at once!
 



Remove ads

Top