D&D 5E So my campaign is being derailed by HAIR

Ancalagon

Dusty Dragon
So

I'm running a Yoon-Suin game. The party has found an artefact - not an artifact, the hyper powerful magical items you are thinking of, but rather a quirky, unique magical item, the likes of that are frequently found in ruins, the results of the Slugmen of the Yellow City often experimenting and abandoning unusual items. Some of these artefacts can be quite useful, but even the strange ones can be sold to collectors in the city.

The artefact was randomly generated to a stone wand that created earthquakes, but I thought that wasn't quite it. What if the PCs start demolishing the town? It felt too powerful. So I changed it to a stone ring that could be use to hold a pony tail in place. Should the hair be tugged on, the *entire hair* could be detached and then attached to someone else - it's a ring of hair transference.

The slugman in the party thought this was the greatest thing ever, as slugmen don't have hair. The party thought about selling it on auction, but while walking through the Goblin Market (credit: Dyson Logos, *fantastic* piece of work), they saw a shop, a wigmaker. I was just rambling off the list of all the strange shops they were seeing in there (discount butcher, powders, fumigants, wigs, toes, pipeweed, vague rumors...) but they jumped on the wig shop.

They made an agreement with the wig shop owner to share profit with him and start a "hair transfer service", guessing that the wealthy, hedonisitic and bored slugmen (the ruling caste in the Yellow City) would loooove to experience this. My players are pretty smart/educated (engineer turned manager, economic studies, PhD student etc) and started plotting how to promote this new business, speculating on where the hair would come from (slaves, poor people), that slugmen would have servants in charge of "keeping" their spare hair-sets (to keep the hair alive), how many exchanges could be done per day...

... and yeah, why risk your life when you can make a killing doing this :O
 
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This brings to mind a sentence I just heard while I was working on catching up with critical role. "One druid reached level three, and got the Summon woodland beings spell. He just stopped being an adventurer and opened his own hunting emporium".

I recommend changing the campaign then. It is now a Corporate espionage game. Now that they have unveiled a massive market, competitors will rise. Maybe their secret formula for the ring is stolen, maybe someone starts killing any slugmen that buy their hair, or maybe the wig maker decides to hedge them out off the profits...
 


I should also mention that the paladin *really* was intrigued by the shop selling screaming souls. He wants to buy them and set them free...
 


That sounds like the best kind of campaign. The players are now fully invested.

As Lanliss says, it's now a game about a bunch of PCs who run a hair-transference business, and the interesting problems that arise in the course of that business. Those kinds of games are so much fun.
 

In a way, there are worse things - this was meant to be a bit of a sandbox, and well... sandboxing happened, hard. NOT what I foresaw, but who am I to disagree?
 


Hair?

Long beautiful hair?

Shining, gleaming, steaming, flaxen, waxen?

Give me down to there hair, shoulder length or longer
Here, baby, there, momma, everywhere, daddy, daddy
HAAAIIIIIIRRRRRRRR?

Seems derailing, yes.
 


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