Ancalagon
Dusty Dragon
So
I'm running a Yoon-Suin game. The party has found an artefact - not an artifact, the hyper powerful magical items you are thinking of, but rather a quirky, unique magical item, the likes of that are frequently found in ruins, the results of the Slugmen of the Yellow City often experimenting and abandoning unusual items. Some of these artefacts can be quite useful, but even the strange ones can be sold to collectors in the city.
The artefact was randomly generated to a stone wand that created earthquakes, but I thought that wasn't quite it. What if the PCs start demolishing the town? It felt too powerful. So I changed it to a stone ring that could be use to hold a pony tail in place. Should the hair be tugged on, the *entire hair* could be detached and then attached to someone else - it's a ring of hair transference.
The slugman in the party thought this was the greatest thing ever, as slugmen don't have hair. The party thought about selling it on auction, but while walking through the Goblin Market (credit: Dyson Logos, *fantastic* piece of work), they saw a shop, a wigmaker. I was just rambling off the list of all the strange shops they were seeing in there (discount butcher, powders, fumigants, wigs, toes, pipeweed, vague rumors...) but they jumped on the wig shop.
They made an agreement with the wig shop owner to share profit with him and start a "hair transfer service", guessing that the wealthy, hedonisitic and bored slugmen (the ruling caste in the Yellow City) would loooove to experience this. My players are pretty smart/educated (engineer turned manager, economic studies, PhD student etc) and started plotting how to promote this new business, speculating on where the hair would come from (slaves, poor people), that slugmen would have servants in charge of "keeping" their spare hair-sets (to keep the hair alive), how many exchanges could be done per day...
... and yeah, why risk your life when you can make a killing doing this :O
I'm running a Yoon-Suin game. The party has found an artefact - not an artifact, the hyper powerful magical items you are thinking of, but rather a quirky, unique magical item, the likes of that are frequently found in ruins, the results of the Slugmen of the Yellow City often experimenting and abandoning unusual items. Some of these artefacts can be quite useful, but even the strange ones can be sold to collectors in the city.
The artefact was randomly generated to a stone wand that created earthquakes, but I thought that wasn't quite it. What if the PCs start demolishing the town? It felt too powerful. So I changed it to a stone ring that could be use to hold a pony tail in place. Should the hair be tugged on, the *entire hair* could be detached and then attached to someone else - it's a ring of hair transference.
The slugman in the party thought this was the greatest thing ever, as slugmen don't have hair. The party thought about selling it on auction, but while walking through the Goblin Market (credit: Dyson Logos, *fantastic* piece of work), they saw a shop, a wigmaker. I was just rambling off the list of all the strange shops they were seeing in there (discount butcher, powders, fumigants, wigs, toes, pipeweed, vague rumors...) but they jumped on the wig shop.
They made an agreement with the wig shop owner to share profit with him and start a "hair transfer service", guessing that the wealthy, hedonisitic and bored slugmen (the ruling caste in the Yellow City) would loooove to experience this. My players are pretty smart/educated (engineer turned manager, economic studies, PhD student etc) and started plotting how to promote this new business, speculating on where the hair would come from (slaves, poor people), that slugmen would have servants in charge of "keeping" their spare hair-sets (to keep the hair alive), how many exchanges could be done per day...
... and yeah, why risk your life when you can make a killing doing this :O
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