GMforPowergamers
Legend
Ok, so I play LFR. I have a game that runs once a month. I am aswordmage who multied into wizard and is going to paragon multi...I also play the same character at diffrent levels on delve night...
SO I showed up at the delve today, and told the DM I had taken the familar feat, and my familar was the bear OSO... see shelly article this month just compiled
so he wasn't a fan of hers, so he didn't see the artcle, but said fine dragon is legal...then he saw what it could do. He blew up. He told me I will never have that in HIS LFR...he went so far as to threaten to not run anymore just becuse of the sillyness of it... I told him I only wanted it for the pact bear part and he said it was way too over board...
Now I ofcource backed down, and I am sure we will all have a good laugh at this someday, but technicly if I show up to Gencon with Oso in tow the Judge has to except it right???
[sblock=oso]Oso the Circus BearFamilairOso keeps the patter steady as he runs through the air on the orb he uses as a magic circus ball. If he decides he doesn't like you, he rolls up to you, does a little song and dance and tips his fez. But beware! The fez is mightier than the sword! Ouch!
Speed 4, fly 6 (hover)Constant BenefitsGrrrrrr: You gain a +2 bonus on Intimidate checks.Active BenefitsHis Own Bear: Oso can speak any language you know, and can converse with other creatures. Unlike mere familiars, you can't hear everything Oso hears and says unless Oso lets you, and you would never be able to tell Oso what to say.
Pact Bear: As a minor action when Oso is in active mode, you can place a curse on one target in a square adjacent to Oso. Until the end of the encounter, your attacks deal an extra 1d6 damage to that target, exactly as the warlock's curse ability on page 131 of the Players' Handbook. At 11th level, you deal an extra 2d6 damage to a cursed target, and at 21st level, you deal an extra 3d6 damage.
Verrrry Dangerous: Oso deals 1d10 damage to anyone who attacks him and misses. At 11th level, he deals 2d10 damage, and at 21st level, he deals 3d10 damage.
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SO I showed up at the delve today, and told the DM I had taken the familar feat, and my familar was the bear OSO... see shelly article this month just compiled
so he wasn't a fan of hers, so he didn't see the artcle, but said fine dragon is legal...then he saw what it could do. He blew up. He told me I will never have that in HIS LFR...he went so far as to threaten to not run anymore just becuse of the sillyness of it... I told him I only wanted it for the pact bear part and he said it was way too over board...
Now I ofcource backed down, and I am sure we will all have a good laugh at this someday, but technicly if I show up to Gencon with Oso in tow the Judge has to except it right???
[sblock=oso]Oso the Circus BearFamilairOso keeps the patter steady as he runs through the air on the orb he uses as a magic circus ball. If he decides he doesn't like you, he rolls up to you, does a little song and dance and tips his fez. But beware! The fez is mightier than the sword! Ouch!
Speed 4, fly 6 (hover)Constant BenefitsGrrrrrr: You gain a +2 bonus on Intimidate checks.Active BenefitsHis Own Bear: Oso can speak any language you know, and can converse with other creatures. Unlike mere familiars, you can't hear everything Oso hears and says unless Oso lets you, and you would never be able to tell Oso what to say.
Pact Bear: As a minor action when Oso is in active mode, you can place a curse on one target in a square adjacent to Oso. Until the end of the encounter, your attacks deal an extra 1d6 damage to that target, exactly as the warlock's curse ability on page 131 of the Players' Handbook. At 11th level, you deal an extra 2d6 damage to a cursed target, and at 21st level, you deal an extra 3d6 damage.
Verrrry Dangerous: Oso deals 1d10 damage to anyone who attacks him and misses. At 11th level, he deals 2d10 damage, and at 21st level, he deals 3d10 damage.
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