Storyteller01
First Post
He comes from games such as Warhammer, War Machine, Confrontation, etc, so tends to think on those lines. So far, he plans to create a mercenary army that will work for various chaotic factions. I think he's planning on just overwhelming my adventures with sheer numbers, but I can't be sure (not that I haven't got remedied for that
). It may also be that he attempted to create a front line combatant with a gestalt fell caller/totemist, and it isn't working.
Anyway, the campaign is more of a political adventure. The kingdom itself (of which one of the players is royalty) isn't all that stable to begin with. They've recently made contact with another empire, and negotiations are going badly. He generally doesn't join in on the story end of adventures (he wrestles sharks while others stretch diplomatic muscle), but plans to create an army to be a 'political force'. His plans don't include how he'll gain resources, how he'll maintain this army, or (most importantly) the gaming group at all.
He hasn't done anything wrong, so I can't ask him to change his plans. I can't really say that it will be effective, given how the campaign will go later on (massive battles at later levels are planned). He's not likely to change them at any rate.
What I'd like to ask you folks is, do you have any ideas as to adventures I can run that can incorporate this mind-set, or at least get it involved in the game?
). It may also be that he attempted to create a front line combatant with a gestalt fell caller/totemist, and it isn't working.Anyway, the campaign is more of a political adventure. The kingdom itself (of which one of the players is royalty) isn't all that stable to begin with. They've recently made contact with another empire, and negotiations are going badly. He generally doesn't join in on the story end of adventures (he wrestles sharks while others stretch diplomatic muscle), but plans to create an army to be a 'political force'. His plans don't include how he'll gain resources, how he'll maintain this army, or (most importantly) the gaming group at all.
He hasn't done anything wrong, so I can't ask him to change his plans. I can't really say that it will be effective, given how the campaign will go later on (massive battles at later levels are planned). He's not likely to change them at any rate.
What I'd like to ask you folks is, do you have any ideas as to adventures I can run that can incorporate this mind-set, or at least get it involved in the game?


