joshuakanton said:Make the player talk, if he just wants to roll the dice apply a –10 penalty to the roll.
I'm gonna disagree on this bit. Just as the players aren't required to swing swords in order for the character to get a shake in combat, they player shouldn't have to speak in character. Characters can do things players cannot.
However, if the player does not describe what he says and how he says it, it can be the moral equivalent of just walking up to the monster and slugging away, without using any strategy. If he talks and does it well, he can win a bonus, but don't penalize him for failing to do something he himself may not be good at or comfortable with yet.
The general idea - encourage, but don't require role-playing. Use the carrot, rather than the stick. You want to build a better role-player, not turn off someone who isn't in the groove of things yet.


