Sheepat
First Post
So recently in the DnD campaign I've been DMing, the players have gone into a Bag of Holding in pursuit of one of the villains of the campaign (a vampire who is thousands of years old, and has a personal grudge against one of the players)
The first part of this 'dungeon' was a trio of rooms filled with encounters (an ice dragon, a Tembo from Dark Sun, and a bunch of sand men in the last) The principal guardian of each room turned into a torch with a flame, and when the PCs put the torch into a brazier, one-third of a fire would light, until all three torches had been put in. This brazier opened up a stairway that led down into darkness. So the PCs went down, all of them apprehensive. Hours passed as they went, and eventually wound up...
In an inn filled with the vampire's minions.
Now all of these minions assume that the players are buddies with the vampire, but a guardian at the door tells them that they can only go further into the Bag if they 1. are with the vampire or 2. have his personal seal.
So I have two questions here: My first is what are some potential ways the players can pass through this inn? A fight would be very hard, as the inn is almost like a waiting room for the vampire to pull the minions up out of the bag.
My second question is what is beyond the inn? I'm out of ideas for what happens next in the dungeon, and could use some ideas.
Any suggestions would be great
The first part of this 'dungeon' was a trio of rooms filled with encounters (an ice dragon, a Tembo from Dark Sun, and a bunch of sand men in the last) The principal guardian of each room turned into a torch with a flame, and when the PCs put the torch into a brazier, one-third of a fire would light, until all three torches had been put in. This brazier opened up a stairway that led down into darkness. So the PCs went down, all of them apprehensive. Hours passed as they went, and eventually wound up...
In an inn filled with the vampire's minions.
Now all of these minions assume that the players are buddies with the vampire, but a guardian at the door tells them that they can only go further into the Bag if they 1. are with the vampire or 2. have his personal seal.
So I have two questions here: My first is what are some potential ways the players can pass through this inn? A fight would be very hard, as the inn is almost like a waiting room for the vampire to pull the minions up out of the bag.
My second question is what is beyond the inn? I'm out of ideas for what happens next in the dungeon, and could use some ideas.
Any suggestions would be great
