Chainsaw Mage
First Post
This thread on why fantasy/D&D is the dominant RPG genre has been fascinating. Reading through everyone's ideas I've had a few minor epiphanies (is that an oxymoron?
) . . .
1. One problem with doing science fiction in an RPG is that the definition of science fiction is constantly changing. Traveller was considered cutting edge "hard sci-fi" in the late 70's; today it's seen as "retro". Right now Transhuman Space is representative of the latest sci-fi themes, but will anyone still take Transhuman Space seriously in 10 years? Witness the slow death of the cyberpunk genre in both novels and film and you can see why Shadowrun hasn't had much staying power. Fantasy, OTOH, is timeless.
2. The problem above also applies to "modern" settings. In a mere 5 years d20 Modern will probably seem outdated. Imagine if TSR had created a "Modern" RPG in the mid 80's...players would be whipping out their 10 lb. cell phones and tooling around in their Datsun sportcars, all the while listening to Duran Duran.
3. Long term campaigns don't work very well outside the fantasy genre. I suppose the best reason for this, as was mentioned, is that in some of the other genres there's only so far you can progress before you defeat the entire purpose of the genre (Uber powerful horror PCs???). What does a 20th level "modern" PC do, anyway? Become the President? In fantasy, however, the possibilities are limitless.
Just a few thoughts as I read everyone's reflections thus far...

1. One problem with doing science fiction in an RPG is that the definition of science fiction is constantly changing. Traveller was considered cutting edge "hard sci-fi" in the late 70's; today it's seen as "retro". Right now Transhuman Space is representative of the latest sci-fi themes, but will anyone still take Transhuman Space seriously in 10 years? Witness the slow death of the cyberpunk genre in both novels and film and you can see why Shadowrun hasn't had much staying power. Fantasy, OTOH, is timeless.
2. The problem above also applies to "modern" settings. In a mere 5 years d20 Modern will probably seem outdated. Imagine if TSR had created a "Modern" RPG in the mid 80's...players would be whipping out their 10 lb. cell phones and tooling around in their Datsun sportcars, all the while listening to Duran Duran.
3. Long term campaigns don't work very well outside the fantasy genre. I suppose the best reason for this, as was mentioned, is that in some of the other genres there's only so far you can progress before you defeat the entire purpose of the genre (Uber powerful horror PCs???). What does a 20th level "modern" PC do, anyway? Become the President? In fantasy, however, the possibilities are limitless.
Just a few thoughts as I read everyone's reflections thus far...