Note: I'm not trying to argue that my viewpoint is the "right" viewpoint. I'm simply stating what I find wrong with the explanation in order for people to understand and possibly to try to answer my confusion.
Well, understanding is something I can't necessarily help you with, but I'll try.
And then later you become some footnote in a history book.
No, then later I move on and play a different game. No history books get involved.
Settings with stuff going on have been done, and done in the real world.
And? Doesn't mean I've done them.
Settings where nothing's going on and then something happens leave those who challenge the happening as central and forever unique.
And those settings leave me wondering why nothing exciting happened for so long then something happened.
Doesn't seem very realistic to me.
Would LotR have been as interesting if what happened in it was known to have happened every hundred years or less?
Actually...I think that's a different question than what you were asking earlier.
But then, I don't think your question is especially accurate either since a lot of big exciting stuff did happen in Middle-Earth. The scale may be more than one hundred years, but there were tons of major events.
No, you don't. You can just sit back and let the world die. It's not like it's worth anything. Heck, help out with the destruction. The faster you get it done the less the world has to suffer.
Well, the former is going to make for a boring game in the most part. And the second is not going to last long in my experience, but it's certainly something people do find fun as a relief now and then, so I don't see the problem as one of an objection. Just a different option that sometimes is liked. If you can make it last longer, well, go ahead, more power to you.
I do not know how long you can keep up a game that effectively involves a bunch of people role-playing drowning their sorrows in the local dive though.