So that's why you like it

I have to remember this and say stuff like
"Oh no, not another Darkethorne clone" when I see Drow Rangers... ;)

Grrr!:lol:

Quite honestly just about every group in the 80's had a drizzt pregenitor. You have a cool character name but you are certainly not alone.

I had Rizzen (A name incidently used in the second trilogy, just coincidence though I thought it was cool))
Rob had Dalkor
and Eric had Derek

I don't doubt that there are a lot of Drizzt precursors out there- just because I'm the only one who ran one in my groups doesn't mean I'm the only one everywhere in the world.

What gets me is that so many people make the assumption that Salvatore's character is the root of all good aligned Drow PCs. That is a knock on the creativity of others.

As for firearms, I don't add them to every campaign, but I can see the appeal. After all, if you look at the history of arms and armor, gunpowder weapons were around when certain entries on the armor and weapon charts came into prominence. The only reason to excise them is balance- not an inconsiderable reason, but not an overwhelming trump card either...
 

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Copper pieces. Maybe this is because I have lived in two countries (Ukraine and America) where the 1-cent coin (kopek and penny) is completely worthless and might as well be thrown in the trash as saved.

yeah Nou, but 10,000 copper equals 100 dollars (not accounting for the current currency depreciation due to the economy), and so who can beat that kinda deal when you're lugging around bags of coins on your back?

Why a single man could carry enough copper on his person with the help of a mini-CAT to either see a cheap movie, eat almost six and a half times at Taco Bell, or melt that down and build a half-way decent CB radio antenna.
 

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Why a single man could carry enough copper on his person with the help of a mini-CAT to either see a cheap movie, eat almost six and a half times at Taco Bell, or melt that down and build a half-way decent CB radio antenna.
Hmm, that's a great idea. To eat fast food, you have to pay in pennies! With all the extra weight people are lumping around,they are bound to work off some of the extraneous calories!
 

Copper pieces. Maybe this is because I have lived in two countries (Ukraine and America) where the 1-cent coin (kopek and penny) is completely worthless and might as well be thrown in the trash as saved.

Mr. Burns: Ooh don't poo-poo a nickel, Lisa. A nickel will buy you a steak and kidney pie, a cup of coffee, a slice of cheesecake and a newsreel. (Lisa looks unimpressed) With enough change left over to ride the trolley from Battery Park to the Polo Grounds.

It's all in the perspective.

Let's see...anything else...

Consuming imaginary alcoholic beverages?
 
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Okay, my turn.

What is up with all the sub races? I know 4e got rid of that, but back in 2e and 3e they seemed kind of popular. I never saw the need for all the different types of dwarves and elves and orcs and whatever just because the enviroment they lived in was different. Of course there were other reasons for sub races but that seemed to be the main one.

I love and hate sub races. I see some sub races and think its just an excuse for some cool powers/abilities. On the other hand I love gold dwarves from FR. They we're still dwarves , but broke the stereo type.
 

I'm a new DM who's never bothered with races or subraces, but I am running a seaside campaign and I can't tell you how excited just hearing the race name "seacliff dwarves" made me. It evokes a whole other spin on the race that makes my campaign more unique. The locations and architecture and habits, all wrapped up in that one distinction. Don't know if I can pull it off in practice, but that's where the desire comes from.
 


Now, "river elves" doesn't grab me. (What do they do, use steamboats?) But "river merfolk" -- that sounds like a race. I think what I like about new races, then, is putting a race in a location or role I never thought about it before. What are dwarves doing by the sea? Aah -- they're living in the high cliffs with an ocean view and tunneling limestone.
 

Aah -- they're living in the high cliffs with an ocean view and tunneling limestone.
But that doesn't necessitate a sub-race. All you have to do is say "The Dwarves of the Caratoan Shore build tunnels in the limestone cliffs of the Caratoan Gulf". There, dwarves by the sea.

After all, there are humans all over the world, in many environments, and that doesn't constitute sub-races of humans.

Why are demi-humans different?
 

Most of the things that people are baffled by seem to be explained, but I will look through and see if there are any I can elaborate on. Since I do not have an answer, I will supply a question. Can someone explain to me the appeal, which often borders on the fanatical, of using a point buying system for character creation in D&D? I understand it in a lot of other game systems where it was built in from the start, but in D&D it has always seemed to be a tacked on after-market attachment. Over the last few years I have seen lots of people with a strong attachment to point buying and an equally strong hatred of rolling for attributes. I honestly do not get it.
 

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