So they went and butchered the 3.5 ranger...

Wear medium or heavy armor and you don't get to use the feat.

Yep that is so damn klunky that my games have often come to a grinding halt for hours on end as we all open our books to that section of the rules and then ponder what it may mean.

:rolleyes:


Jack Daniel said:


One person who actually read the post... so let me get this straight. The rest of you don't mourn the integration of partial and attack actions into the "standard action," but a klunky concept like virtual feats doesn't irk you at all?
 

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You know, I agree with Jack. I think situational abilities don't make sense. Rangers should get their class special ability in all situations. So should rogues. I think I should get my sneak attack damage with every strike, against every monster. I really don't like the fact that my sneak attack damage can only be done under certain circumstances, especially since playing a rogue comes with so many drawbacks (low BAB progression, low hit dice). Besides, if I know how to hit those sensitive spots, I should just be able to aim for them all the time, instead of having to wait for a distraction. Maybe I should be allowed to sneak attack with a -1 or -2 on my roll, that seems fair.

--G
 

That doesn't say a whole lot, now does it?

Hmmm. I'll reserve judgement until I see the final product, but I think I am leaning towards using the BoHM ranger.
 
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Jack Daniel said:
Might I direct you to Salem, 17th century?

So... you are drawing an analogy between someone calling your post a troll, and people killing innocents in the name of the church?

Hmmm...

In other circumstances, this would sound like a martyr complex.


[/B]One person who actually read the post... so let me get this straight. The rest of you don't mourn the integration of partial and attack actions into the "standard action," but a klunky concept like virtual feats doesn't irk you at all? [/B]

You are verging on insulting.

I read the post.

I have no problem with the "klunky" concept of virtual feats. I don't actually find them "klunky".
 


Re: Light AND Medium

Steverooo said:
...
Yes, ALL Pseudo-Feats, for ALL classes should be abolished. Monks should get Improved Unarmed Strike, regardless of armor. Rangers should get their Feats, regardless of armor.
Um... No.

Have you ever trained in unarmed combat? trained in fighting with two weapons? actually worn armor? Even the best armor puts some limits on your range of motion, and heavy armors severely restrict movement. The monk's fighting style in particular requires complete freedom of movement, as it is stated explicitly that they are using their entire body to attack (fists, feet, elbows, knees, even shoulders and hips, depending on their fighting style).

The way you fight in many types of armor is COMPLETELY different from the way you would fight in no armor or exceptionally light armor.
 

I think they're heading in the right direction with the combat paths, though I have two hopes... one: more than just the archery and two weapon paths (maybe a mobility path and an expertise path, among others)... two: I hope to all that is holy that they do away with the ridiculous double weapon restriction...

my two cents
 

mistergone said:
Well, here you're looking at someone (me) who kinda thinks the entire rules system should be set up around say, four classes. Fighter, Rogue, Cleric, and Wizard. Then take a ton of feats and other options and customize them to whatever you want. Or maybe have a lot of pretige classes. Or.. oh wait.. but that's not D&D anymore, eh?

<Prays to some wise game company to make an OGL fantasy game with D20 rules where you can point-buy and customize your characters>

me 3 or 4. Tough I'd go with 3 classes fighter, rogue, spellcaster.
 

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