It has definitely been quite a while since playing 1e, or reading the books for that matter, and while I agree with all the "historical rules reference" that's going on for the most part, and will flat out say that 1e rangers rocked and every following edition has been sub standard, though they did improve over 2e rangers with 3e.... 2e in my opinion was a step down from 1e (being an attempt to compile and revise the all the add ons from 1e, being Unearthed Arcana, the Survival Guides, and other accessories)... but back to the original topic, being ranger version 3.5..... from all I've heard so far, I believe they are headed in the right direction, like the talent path(and from the descriptions, I'm betting it's set up that you get the bonus/virtual feat --whatever-- set like this... archery for example, probably point blank at first, rapid at 3rd, many at 6th, and probably every 3 levels after.. maybe spread out a little wider.. and i can probably infer from that that the two weapon path will start out with ambi, then basic 2 weapon, then an improved ambi feat/virtual at 6th maybe --this is just speculation of course, but I think it makes sense-- then improved two weapon at 9th, etc... )... and hopefully they develop a few more paths.. like a mobility tree.. maybe an expertise tree... or power attack... there are many possibilities... then there's talk of more skill points, making reflex a good save, reducing the hit die.... one thing I'd like to see is to drop them down to just having proficiency in light armor.... they're in the wilderness.. what's all this training in heavier combat armor coming from... they're supposed to be the hunter/scout/tracker/mountain man/beastmaster type.... these tend to be light travellers to me... eh.. just my two cents...