So what about Basic D&D? (Merged w/"Basic D&D Set Thumbs Up")


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What are the changes or simplifications done to combat? It looks like there are no AoOs anymore for example... anything else to prevent casting or ranged-attacking in melee or nothing specific?

There are only a few skills, feats and spells, it would be interesting to know which ones they have chosen.
 


Eric Anondson said:
The monster stat blocks are very shortened. The spell stat blocks are reminicent of early D&D, that is four lines (Level, Range, Duration, and Saving throw) plus a short description.

There are only 4 classes...There are 4 races...The list of skills is shortned to about 15. There is only one type of armor per modifier #. The choices of weapons are limited to about 15 weapons. Only about 4 spells per spell-level listed for each of the two spellcasting classes.

YES! MOLDVAY LIVES AGAIN!!! :D
 

I picked it up at Southern Exposure last week, but haven't really had a chance to do more than crack the box and look at the minis. The dice looked plain, but didn't strike me as cheesy. The whole package has a slick look, and I think we may be seeing a new Moldvay box....IF they can get it into stores and hype it.

They better be pushing it pretty heavily next Saturday, for example.
 


It's sad but I'm actually thinking of buying another one to have all of the grids useable at one time. Of course another medium/large dragon isn't a bad thing either.
 

The real question should be if anyone knows whether Hasbro is going to be selling these sets in its regular toy/game division?

That's something that astounds me about the current situation; Hasbro owns WoTC, and yet Wizards hasn't been able to get D&D back into Toys R' US and Sears.
If it could do that, it would instantly develop a massive new fanbase.

Surely, at least with this basic set, Hasbro could do that.

Because unfortunately, otherwise, its only going to be sold in the same old comic stores, and to the various people on this list who said they'd buy it.

In other words, it will be useless at what its meant to do, which is not to appeal to 30-something gamers who've been in it for decades, but to appeal to 13 year olds who are destined to either become roleplayers or become yu-gi-oh players, skateboarders, videogame players, juvenile delinquents, etc. etc.

All to often these days, they make the choice of any of those but RPGs, because they aren't being marketed to. All the marketing goes to us old guys, which give the companies money in the short term but are doomed to kill the hobby by lack of procreation in the long run.

Nisarg
 

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