Pathfinder 1E So what do you think is wrong with Pathfinder? Post your problems and we will fix it.

I think this thread needs a new name since problems with Pathfinder are apparently not the topic everyone wants to discuss.

Given how any mention of Pathfinder problems just resulted in people being shouted down, I have a feeling discussing Pathfinder's problems was never the intention in the first place.
 

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Well duh, all of them. Because martial is magic. /sarcasm

Yeah because that's exactly what was said.../sarcasm

Here's one...

Explain to me how I can have a single dagger, throw it and hit 6 people and blind all of them without some kind of magic? Remember it's a single dagger not a boomerang...

Edit: Oh yeah and the people are in a blast 3, not a straight line...
 
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It as said... by you:

Yes and I later clarified that i was talking about the power source and not all of the powers/abilities... but I guess that got ignored.

Care to take a shot at explaining the rogue power, Blinding Barrage I listed above... that's a specific power...

EDIT: [MENTION=6774827]EnglishLanguage[/MENTION] please feel free to offer your explanation for how Blinding barrage works with a single dagger as well...
 
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Yes and I later clarified that i was talking about the power source and not all of the powers/abilities... but I guess that got ignored.

Care to take a shot at explaining the rogue power, Blinding Barrage I listed above... that's a specific power...

EDIT: @EnglishLanguage please feel free to offer your explanation for how Blinding barrage works with a single dagger as well...

Well for one, you'll need at least one piece of ammunition per attack roll.

Close Attack (PHB 271):

"If you’re using a projectile weapon to make a close attack, you need one piece of ammunition for each target, and if you’re using thrown weapons, you need one for each target."

So that is easily explained as throwing a Barrage of weapons to blind your foes. Note, once you receive a magic weapon, it would automatically return.

So the answer is for one dagger, you'll attack one enemy. Unless that dagger is magical then the dagger is doing the magic.
 

Well for one, you'll need at least one piece of ammunition per attack roll.

Close Attack (PHB 271):

"If you’re using a projectile weapon to make a close attack, you need one piece of ammunition for each target, and if you’re using thrown weapons, you need one for each target."

So that is easily explained as throwing a Barrage of weapons to blind your foes. Note, once you receive a magic weapon, it would automatically return.

So the answer is for one dagger, you'll attack one enemy. Unless that dagger is magical then the dagger is doing the magic.

EDIT: It appears you are right... My next question would be how is he drawing and throwing 6 daggers in less than 6 seconds? Again I have to go with magic... are there examples of someone who can throw this many knives accurately in less than 6 second?
 
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Intelligence may be indicative of the ability to craft plans, but carrying them out is a different matter.
I'm talking about the INT of the victim. It's easier to trick less clever than more clever people. Hence, for instance, why it's easier to trick children than adult's - children don't have as good an understanding or knowledge of what is going on around them as do adults.

Hill giants and ogres are not very bright. They should be quite easy to trick, compared to Rakshasas and Storm Giants, who are quite clever.

Likewise, intelligence does not equal perception. That ability is reflected in Wisdom. The really dumb creature may still have the ability to read other people quite well, so that he may not understand why, but he knows when you are lying. Thus Perception and Sense Motive are both Wisdom skills.
Well ogres and hill giants don't exactly have stellar WIS either.

But tricking them doesn't require lying. For instance, pointing out that, as a powerful wizard, I could help the giant become boss isn't a lie at all. It's true! (Though manipulative.)

Well that's fine and sounds like a good use of spells. I admit I don't see the problem.
For me, the problem would be that the game might encourage a boring episode of play using lower level spells (and so easier to deploy repeatedly) rather than the interesting episode of play that might arise from using the higher level spells.

But that is moving on from the original issue, as to whether or not it is risky to use SoD/SoS spells - which I still don't see to be the case.
 




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