http://enworld.cyberstreet.com/showthread.php?s=&threadid=51640&pagenumber=1
"b. Ranger: The ranger class philosophy says he is no longer a lightly armored fighter, he is a skill-using hunter. [Dr]
· Skill points changed to 6
· Hit die changed to d8
· Favored enemy bonus now gives +2
· New favored enemy at levels 1, 5, 10, 15, 20 with graduated increases (add an enemy at +2, increase any other favored enemy by +2) [AC]
· Wild Empathy ability at level 1 (replaces the Animal Empathy skill)
· Gain a 2-weapon OR archery feat at levels 2, 6 and 11
o Speculation: TWF at 2d, TWD at 6th, ITWF at 11th, or Rapid Shot at 2d, Manyshot at 6th, Shot on the Run at 11th.
· Endurance at level 3
· Animal Companion at level 4
· Woodland stride at level 7
· Swift tracker at level 8 (move normal speed while tracking)
· Evasion at level 9
· Camouflage at level 13 (hide in any terrain even without cover or concealment)
· Hide in plain sight at level 17
· Changes to spell list: charm animal as a 1st level spell choice, a better barkskin as 2nd, darkvision at 3rd, and animal growth at 4th.
· The ranger’s TWF skills include double weapons like the quarterstaff [AC]
. Rangers have good save progressions in both Fort and Reflex saves [Du]"