howandwhy99
Adventurer
I've found a weak character is whenever their level is more than 1 behind the rest of the group. If the group is 13/14, 12 or below is increasingly irrelevant. This is a real problem with the current combat system.
kaomera said:If he's fine with it (and hasn't deliberately taken an important combat role in the group that he can't really fill), then fine. I've posted a few times regarding players with horribly inefficient builds, but always because either the character simply could not do what the player wanted effectively (if, indeed, the character could manage to do anything at all, really), or else because the character was supposed to be the party's main tank, or face-man, or whatever, and could not effectively fill that role.
Skills are really the one possible exception. IMHO it's really hard to do much at standard DCs with less than maxed-out skills. However I usually just end up giving out more skill points to deal with this.
You don't need to have the generic four if you don't expect them. It's only when you have a Fighter, a Thief, and a Magic User whose players are all expecting the fourth member to fulfill the role of a Cleric, and she chooses to play a Binder instead that you might have any problems, and unless the Binder is claiming to and/or believes she will fill that role that's not a problem with the Binder's player, it's a problem with the group as a whole (and mostly the other players).Warmduscher said:Mhm, this is another point I don't quite get. We didn't really pay any attention on roles or niches when we did the characters. Apart from the Changeling we got a Barbarian, a Wizard with a few levels of fighter thrown in and a Wilder and so far we've managed just fine to work around problems caused by our lack of a healer or pure rogue with much fun and misadvantures. The concept of vital party roles is kinda another aspect of my question as with our group 1 role isn't fulfilled at all (healer) and one only somewhat (trapmonkey).
He took fireball??? MUNCHKIN!!!Olaf the Stout said:I am DM'ing a player who has what many would consider to be an under-maximised (minimised?) character. He is a level 9 Sorcerer but his only real direct damage spell is Fireball. Other than that, he doesn't have many combat based spells at all. He mainly has out-of-combat utility spells and buff spells.
Interesting, because I've found that the higher level that PC's get the less that being close in level matters. At say 5th/6th, having a 4th level character will seem notably weaker. At 13th/14th, a 12th level character is FAR from irrelevant, and depending on items and abilities can even be MORE relevant than a higher level character.howandwhy99 said:I've found a weak character is whenever their level is more than 1 behind the rest of the group. If the group is 13/14, 12 or below is increasingly irrelevant. This is a real problem with the current combat system.
kaomera said:He took fireball??? MUNCHKIN!!!![]()
You let him take fireball??? MONTY HAUL!!!![]()
Seriously, tho, you don't find that the other spells he has access to make up for the lack of direct-damage output? I mean, with two Sorcerers of 9th or so level they have a heck of a lot of spells going for them. And with one caster blasting and the other buffing I'd think that they would not be losing nearly as much firepower for each Stoneskin, Arcane Eye, Dimension Door, etc.