Maggan
Writer for CY_BORG, Forbidden Lands and Dragonbane
For me this is very interesting because the original Tomb of Horrors didn't work at all for me and my group. For us it was boring, repetetive, unchallenging and a complete disaster*. Basically the type of module I don't have the skill to make interesting.
On the other hand, I thought the same about D&D4e, and I'm having a great success with the current Scales of War campaign. So a revisit to the Tomb of Horrors for D&D4e is very interesting to me, to see if an adaption to the D&D4e rules will enable me to run the module sucessfully.
/M
* Please, please, please take note of the "for us" part of this sentence.
On the other hand, I thought the same about D&D4e, and I'm having a great success with the current Scales of War campaign. So a revisit to the Tomb of Horrors for D&D4e is very interesting to me, to see if an adaption to the D&D4e rules will enable me to run the module sucessfully.
/M
* Please, please, please take note of the "for us" part of this sentence.
Last edited: