the Jester
Legend
Wait.
From what I understand, Tomb of Horrors was basically 'Pick right or Left. You picked left? You die. You picked right? Okay. Pick right or left. You picked right? You die. You picked Left? Okay, on to the next coin flip..."
Simply put the deathtraps were rather instantaneous. Doesn't seem to be in line with 4e's philosophy, given they nixed the save or dies.
I disagree with this. A smart, canny party could make it through. I ran RttToH, no holds barred, and my pcs came through with, amazingly, flying colors.
For the record, one of the big keys to their success was the diviner cohort of one of the pcs (this was in 3.5). My conversion of it took them from the high teens to the low 20s- it was the start of the epic part of my 3.5 campaign. (RttToH starts here in my story hour, if you're interested.