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So what is your favorite module, ever?

Cabled said:
And if I had to pick just one of them, it would be the middle one, Oasis of the White Palm

I played in and loved that series. Apart from the ending, which really disappointed me and the others round the table. It just felt so anticlimatic after all we'd been through. :(


My pick probably goes for Night Below.

Really like the look of Red Hand of Doom, but not run it yet, so not sure how it'll turn out.
 

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It's been a long time since I read any pre-3e D&D and AD&D adventures, so I'm going to have to go with The Red Hand of Doom.
 

Module? I6 Ravenloft for sure.
Runner ups include:
- Ravenloft II: House on Grypon Hill
- Chrome Berets {CP2020}


Campaigns: ToEE
Runner ups inlcude:
- Deserts of Desolation
- Harlequin {ShadowRun}

Settings: Ravenloft :]
Runner ups include:
- Eberron
- Alpha Complex, pre-Crash
 

Ugh, tough. The list would include Village of Hommlet, The Lost City, The Land Beyond the Magic Mirror, Beyond the Crystal Cave, the Secret of Bone Hill, the Sinister Secret of Saltmarsh and the Cult of the Reptile God.

If I had to narrow it to one ... I think Bone Hill probably gives the most bang for the buck. It's like a 1E precursor to all the great Necromancer mini-settings, and is much more realized in that regard, IMO, than Keep on the Borderlands was.
 

Isle of Dread. It is (IMO) by far the best module from past editions of D&D. It actually covers the ecology and geographic features of an entire island in enough detail that it can be used as a stand-alone setting, while simultaenously providing enough plot hooks and encounters that the adventure can be modiifed in many different ways.

The runner-up is Thieves in the Forest for D&D 3.0 for many of the same reasons, but speciifcally because it is one of the richest adventures for newcomers I've ever seen. It has a fair amount of random encounters, several excellent opportunities for social roleplay, and (of course) some mindless monster thwacking.

Honorable mention goes to Francois Nantel's Barnicus: City in Peril from Dragon #80. The issue of Dragon fell apart long ago, but I pulled out Barnicus and used it until it fell apart at the seams. . . after which I vinyl bagged each individual, smoke-stained, page. I still use it from time to time. It's a nice city-based adventure (I'd kill for a new copy).
 
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Masks of Nyarlathotep, for Call of Cthulhu, from Chaosium.

The longer answer:

grodog somewhere online said:
My favorite D&D adventures of all time

Here's my list of favorite D&D modules (not counting stuff published in Dragon or Dungeon, which drops out some strong voting that would gone to Rob Kuntz's Maure Castle dungeon levels and made juggling the list that much more difficult):

  1. G3 Hall of the Fire Giant King by Gary Gygax (D&D; TSR)
  2. WG5 Mordenkainen's Fantastic Adventure by Rob Kuntz (AD&D; TSR)
  3. T1 Village of Hommelet by Gary Gygax (AD&D; TSR)
  4. A1 Slave Pits of the Undercity by David Cook (AD&D; TSR)
  5. Maze of Zayene #4 Eight Kings by Rob Kuntz (AD&D from Creations Unlimited, or d20 from Different Worlds)
  6. WG4 Forgotten Temple of Tharizdun by Gary Gygax (AD&D; TSR)
  7. Dark Druids by Rob Kuntz (d20; Troll Lord Games)
  8. D3 Vault of the Drow by Gary Gygax (AD&D; TSR)
  9. Starstone by Paul Vernon (OD&D; Northern Sages)
  10. S4 Lost Caverns of Tsojcanth by Gary Gygax (AD&D; TSR)
  11. Return of the Eight by Roger E. Moore (AD&D 2nd edition; TSR)
  12. Tomb of Abysthor by Clark Peterson and Bill Webb (d20; Necromancer Games)
  13. "Treasures of the Dragon Queen" by Rutgers University Gamers (D&D convention tourney c. 1983; Rutgers University Gamers; details on my site @ http://www.greyhawkonline.com/grodog/gh_tourneys_dragon_queen.html)
  14. Maze of Zayene #1 Prisoners of the Maze by Rob Kuntz (AD&D from Creations Unlimited, or d20 from Necromancer Games)
  15. D1 Descent into the Depths of the Earth by Gary Gygax (D&D; TSR)
  16. The Lost Abbey of Calthonwey by Kerry Lloyd (AD&D; Phoenix Games)
  17. Castle Zagyg: Dark Chateau by Rob Kuntz (d20; Troll Lord Games)
  18. Beastmaker Mountain by Bill Fawcett (AD&D; Mayfai Games)
  19. R1 To the Aid of Falx by Frank Mentzer (AD&D; TSR)
  20. Crucible of Freya by Clark Peterson and Bill Webb (d20; Necromancer Games)


Honorable Mentions (in no particular order):

  • Seren Ironhand by Tom Moldvay (AD&D; Challenges)
  • B1 In Search of the Unknown by Mike Carr (D&D; TSR)
  • X2 Castle Amber by Tom Moldvay (D&D; TSR)
  • X4 Master of the Desert Nomads by David Cook (D&D; TSR)
  • X5 Temple of Death by David Cook (D&D; TSR)
  • N1 Against the Cult of the Reptile God by Douglas Niles (AD&D; TSR)
  • B4 Lost City by Tom Molvay (D&D; TSR)
  • WG6 Isle of the Ape by Gary Gygax (AD&D; TSR)
  • N5 Under Illefarn by Steve Perrin (AD&D; TSR)
  • Three Days to Kill by John Tynes (d20; Atlas Games)
  • Demons & Devils by Bill Webb and Clark Peterson (d20; Necromancer Games)
  • Caverns of Thracia by Paul Jaquays (OD&D from Judges Guild, or d20 from Judges Guild and Necromancer Games; I've only skimmed this, or it may have ended up in the top 20)
  • The Abduction of Good King Despot by Will and Schar Niebling (AD&D; New Infinities Productions)

My favorite adventures of all time are:

  • Arnor: Land of the Witch King (MERP; ICE)
  • Broken Covenant of Calebais (Ars Magica; Lion Rampant)
  • The Court of Ardor (MERP; ICE)
  • "Deep Sh*t" (Blue Planet convention tourney; Biohazard Games)
  • The Enemy Within campaign (Warhammer FRP; Games Workshop)
  • G3 Hall of the Fire Giant King (D&D; TSR)
  • "Grace Under Pressure" (Call of Cthulhu; Pagan Publishing)
  • Griffin Mountain (Runequest; Chaosium)
  • "In Medias Res" (Call of Cthulhu; Pagan Publishing)
  • Masks of Nyarlathotep (Call of Cthulhu; Chaosium)
  • Shadows of Yog-Sothoth (Call of Cthulhu; Chaosium)
  • T1 Village of Hommelet (AD&D; TSR)
  • Tomb of Abysthor (d20; Necromancer Games)
  • "Treasures of the Dragon Queen" (D&D convention tourney c. 1983; Rutgers University Gamers; details on my site @ http://www.greyhawkonline.com/grodog/gh_tourneys_dragon_queen.html)
  • WG5 Mordenkainen's Fantastic Adventure (AD&D; TSR) and the "Maure Castle" series (d20 in Dungeon; Paizo)
  • Yellow Clearance Black Box Blues (Paranoia; West End Games)


My favorite supplements of all time are:

  • Big Rubble (Runequest; Chaosium)
  • Chessboards: The Planes of Existence (generic D&D; WotC)
  • Cities (generic D&D; Midkemia Press)
  • Delta Green (Call of Cthulhu; Pagan Publishing)
  • Different Worlds Magazine (1979-1986; Chaosium)
  • Dragon Magazine Archive (D&D; WotC)
  • Dungeon Magazine 1986 to present (TSR, WotC, Paizo)
  • Faeries (Ars Magica; Lion Rampant)
  • GURPS: Illuminati (GURPS; Steve Jackson Games)
  • GURPS: Russia (GURPS; Steve Jackson Games)
  • Order of Hermes (Ars Magica; Lion Rampant)
  • The Primal Order (generic D&D; WotC)
  • Thieves World box set (multiple systems; Chaosium)
  • World of Greyhawk box set (AD&D; TSR)

My favorite core rule books of all time are:

  • Ars Magica, 5th edition (Atlas Games)
  • Blue Planet, 2nd edition (Fantasy Flight Games)
  • Call of Cthulhu 5th edition (Chaosium)
  • Dune: Chronicles of the Imperium (Last Unicorn/WotC)
  • Dungeon Masters Guide, 3rd edition Revised (AD&D; TSR)
  • Fading Suns, 2nd edition (Holistic Design)
  • Kult, 1st edition (Metropolis)
  • Paranoia, 2nd edition (West End Games)
  • Star Wars, 2nd edition Revised and Expanded (West End Games)
  • Vampire: The Masquerade, 1st edition (White wolf)
 
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grodog said:
Griffin Mountain (Runequest; Chaosium)

I would have listed this, but I consider it more sourcebook than adventure (even if it started as a Judges Guild adventure). In fact, I consider this my favorite RPG area sourcebook of all time.
 

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