Brakkart
First Post
Looking back on the best 3E adventures thus far (cos I'm sticking with 3E and not upgrading and I imagine so will many others), my choices for the best (that I know of) would be:
Red Hand of Doom - Not actually run/played this myself, but my group are playing it now and having a blast doing so, it's being run by my apprentice DM while I take a break from the game.
Forge of Fury - Never played through this as is, but the maps made for a hellishly good dungeon in the Desertsmouth Mountains (near Daggerdale in the Realms) as part of a series of adventures that the groups DM then (Eccles on these boards), ran to get the party from 1st to 10th level prior to running us through...
City of the Spider Queen - A much maligned adventure, I thoroughly enjoyed it and regard it as a great pity that our group never got to finish it, owing to the real death of one of the group, and our DM getting a new job over 100 miles away and moving away never to be seen again.
Savage Tide - Not run this yet, but I'm completely in love with it from reading it through a few times. Once the group finish RHoD, this is what they are playing through next.
Dungeon: Prison of the Firebringer - Both myself and my group had a whale of a time playing through this adventure, though the final battle against Bazim-Gorag was a bit of an anticlimax as the party wiped him out in just three rounds! The Magma Monolith I had added in from an issue of Dragon lasted longer and was a better fight.
Dungeon: The Twisted Run - Another load of fun, with some very memorable battles especially the alley fight that starts it with the surprised party versus Dwarven Were-Wolverines and also the battle royale in the catacombs with a horde of Dwarf Were-Weasels, a Hag Druidess and a Cauchemar too! Anth-Malar was a good foe, fighting him in a room of stalactites is a battle the group won't soon forget, especially the cleric who got picked up and impaled on one of the rocky spikes!
Red Hand of Doom - Not actually run/played this myself, but my group are playing it now and having a blast doing so, it's being run by my apprentice DM while I take a break from the game.
Forge of Fury - Never played through this as is, but the maps made for a hellishly good dungeon in the Desertsmouth Mountains (near Daggerdale in the Realms) as part of a series of adventures that the groups DM then (Eccles on these boards), ran to get the party from 1st to 10th level prior to running us through...
City of the Spider Queen - A much maligned adventure, I thoroughly enjoyed it and regard it as a great pity that our group never got to finish it, owing to the real death of one of the group, and our DM getting a new job over 100 miles away and moving away never to be seen again.
Savage Tide - Not run this yet, but I'm completely in love with it from reading it through a few times. Once the group finish RHoD, this is what they are playing through next.
Dungeon: Prison of the Firebringer - Both myself and my group had a whale of a time playing through this adventure, though the final battle against Bazim-Gorag was a bit of an anticlimax as the party wiped him out in just three rounds! The Magma Monolith I had added in from an issue of Dragon lasted longer and was a better fight.
Dungeon: The Twisted Run - Another load of fun, with some very memorable battles especially the alley fight that starts it with the surprised party versus Dwarven Were-Wolverines and also the battle royale in the catacombs with a horde of Dwarf Were-Weasels, a Hag Druidess and a Cauchemar too! Anth-Malar was a good foe, fighting him in a room of stalactites is a battle the group won't soon forget, especially the cleric who got picked up and impaled on one of the rocky spikes!