BenjaminPey
Adventurer
Not a fan of no prep either, but that term has been used to describe a variety of games that strongly feature narrativist mechanics.
Well, maybe it's not for you, then. But even so, that's a good way to be sure your solo-gaming will be full of surprises. A pbta engine for instance always works great. But anyway, my point is: solo gaming can be (and is) full of surprises. Even when you're following written modules, surprises will certainly arise, from your tools as well as from the depth of the fiction you produce (an unusual depth, for a roleplaying game; I play rpgs since the end of the 80s, have thousands of games under my belt and I'm yet to see any game that goes even half as deep as the shallowest solo-game I've played).
I don't think so. Inhabiting a character to write them or play them on stage is not the same thing as roleplaying.
I think.
Oops, sorry, my French betrays me here: let rather say "add an element of game", than an element of play (same word in French). Wouldn't it work for you, then? With the "game" part added?

