So what's your favorite class - and why?

Wizard - Summoning Celestial Dire Tigers, waiting for being able to summon multiple Celestial Tyrannosaurus in another level...being a teleport conjuror means a lot of movement options.
Lots of flexibility...

I've got to say that a straight up fighter is also fun though.

I'm keen to get to play an Inquisitor and a summoner.
 

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Thus far I have played a Rogue, Monk, Sorcerer*, Druid*, Ranger*, Paladin, Bard, and Barbarian in PF. Heh, it's actually kind of funny I haven't actually played any of the new PF classes at all yet. Anyway... my favorite class in 3E was the Rogue, but its so butchered and without purpose in PF that I just don't find myself liking it much at all. My only PF Rogue I quit playing because I wasn't good at anything and felt like dead weight for the party.

My favorite class, in theory since I haven't gotten to play it yet, is the Vivvesectionist Alchemist. And yes, I feel the need to specify archetype because I find almost every aspect of the Bombs mechanics to be dumb. V.A. seems like it performs like a Rogue that doesn't suck, and the assortment of freak show self-experimented body horrors you can get via discoveries are cool.

*These were for an old 3E gestalt game from 5 years ago that got renewed by the DM and updated to PF rules, with his own unique houserules. So I have played a (Int-based) Sorc//Factotum and a Ranger//Druid in that game.
 

I tend towards the base classes myself. I tend to like clerics, usually of the dwarven variety, or barbarians. Clerics because I like the mix of spellcasting with the ability to stand toe-to-toe with the enemy. Barbarians because I like them to roll casually into combat with little regard for subtleness.
 

Thanks for the replies - please keep 'em coming.

The Witch - great flavor - my favorite 3.5 class now

The Hexes are awesome as abilities. Good spell list with druid/wizard meshed together.

I was looking at the witch the other day and it seemed to be an interesting blend indeed.

What levels have you played with it?
 

I tend towards the base classes myself. I tend to like clerics, usually of the dwarven variety, or barbarians. Clerics because I like the mix of spellcasting with the ability to stand toe-to-toe with the enemy. Barbarians because I like them to roll casually into combat with little regard for subtleness.

I've never seen you play a barbarian. Next campaign, we'll find a way for that to happen. :D
 


I've played a Barbarian (to 5th level), Cleric (to 4th level), Rogue (to 6th level), Fighter (only at 1st level), Ranger (to 2nd level), Paladin (to 5th level), Sorcerer (to 3rd level), Oracle (to 12th level), and Bard (in progress) so far.

I've also played a Commoner to 7th level (so far). It was amusing, and she's technically not dead yet. We go back to our 4-commoner party every once in a while and have a blast struggling against things that other classes could crush without a thought.

The only class I've never even seen played at our table is the inquisitor.

As for which class is my favourite, I hold soft spots for the barbarian since it was my first class, and oracle since I spent so much time with it, but I think my favourite is my current class, the bard.

I think it's about being a jack of all trades, but the bard is also just plain fun to play.

Even when my bard was suffering strength penalties throughout the entire storming of a fortress, I didn't really feel affected like I'm sure my old barbarian or fighter would have. I was still able to help everyone just as well as always with bardic performance, I was able to cast my spells just as well, I was able to do things like flank for our sneak attackers, and I was still able to use my skills to great effect. I think a class that focuses more on one specialty couldn't manage something like that.

My favorite class, in theory since I haven't gotten to play it yet, is the Vivvesectionist Alchemist. And yes, I feel the need to specify archetype because I find almost every aspect of the Bombs mechanics to be dumb. V.A. seems like it performs like a Rogue that doesn't suck, and the assortment of freak show self-experimented body horrors you can get via discoveries are cool.

My current party has a 3-armed (soon the be 4-armed), dual-wielding vivisectionist. The character is extremely cool to watch, looks fun to play, and has bumped the alchemist class up to be the next one I intend to play.
 

No love for the Inquisitor?

I LOVE the Inquisitor. At its core, it's a Bard//Ranger; gobs of skill points, bonuses versus specific enemy types, great armor/weapon skills, and spontaneous divine casting.

Second up, Oracle. Again, spontaneous casting is all win. I like the various "flavors" of Orcacles one can choose from, and it just reeks of delicious fluff. My only criticism is the ability of some paths to fling a limited amount of 1d6 "bolt" spells per day. I don't see that as a powerful ability, and when capped with a per day limitation, it's almost useless.

And of course, Gunslinger. I haven't had the opportunity to play one as of yet, but I'm the kind of guy who loves Reese's cups... if there was a way to merge Gunslinger with Inquisitor, it'd likely be the only class I'd play.

... except for Bard. If we're sticking with the Basic classes only, Bard is still number one for me. The addition of the archetypes adds new spice to a traditionally dull class. Bards don't have to be wandering minstrels any more.
 

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