Psion
Adventurer
woodelf said:If it's the essential part, then Monopoly is an RPG.
If RP is the essential part, then theater is an RPG.
See where I'm going with this?
woodelf said:If it's the essential part, then Monopoly is an RPG.
buzz said:FWIW, I am part of the problem. I bought the first printing, and then I bought the 4th printing; the lure of corrected errata was too strong, even though the paper quality went down. My friend ended up buying multiple copies as well (including PDF). We're going to be starting a campaign in a month or so.
I bought the game because I'm a Firefly fan. I'm playing in the campaign because I'm a fan, and because the is the first time anyone in our group has been able to convince the others to try something that was not D&D, much less not d20. I am not nuts about the mechanics (and neither is the rest of the group, so far), but I am not going to pass up an opportunity to play something different for once.
Psion said:If RP is the essential part, then theater is an RPG.
See where I'm going with this?
This is precisely why I recoiled in horror when, iirc, someone upthread suggested adding merchant rules to Serenity. Because, you know, Firefly always prominently featured scenes of Mal doing the books and writing out bills of lading.woodelf said:I'm gonna be playing our high-drama space opera game with Dust Devils, however, precisely because i'm a Firefly fan--and i realized a few years ago that what i love about Firefly (and even moreso with Farscape and Babylon 5 and BSG and Blake's 7) is something that the Firefly rules utterly fail to capture.
buzz said:Similarly (and with intentional sarcasm), I can't wait to see the BSG RPG's rules for explosive decompression, starship fuel consumption, and how much Starbuck can carry before being encumbered.![]()