woodelf said:JoeGKushner said:As opposed to the low fantasy heavily inherent in the Citybooks?
Even without game stats, the City Books include a number of implicit and explicit assumptions in my opinion.
Very few demi-humans. Very little magic. Very little in terms of magic items. Very little in terms of planar travel, etc...
As to assumptions, you maybe want to reread them. Biggest problem incorporating CityBooks into "standard" D&D settings? The CityBooks had a bigger variety, and greater incidence of non-humans. As for the level of magic--it was, if anything, more ubiquitous than in standard D&D, if of generally lower power. Lots of characters with minor magical abilities (that there really was no by-the-book way to do in those days). Like the orcish tattoo artists. And there was certainly more planar travel in the CityBooks settings than i encountered in the D&D settings of the day. Like an inn that wandered the planes.
Yes, tehre are always setting assumptions. But, really, they were all over the map. Some of the individual establishments were much more magical than the D&D rules assumptions, others were much less. Likewise for other general setting assumptions (like incidence of non-humans). With lots of authors, and lots of ideas, i never really got a consistent set of setting assumptions. And some of the books were, overall, considerably lower or higher fantasy than others, too. Only place they seemed consistently in one direction, was fewer magic items than D&D assumed. But that's trivially adjusted (unlike the degree of inherent magical ability, or races of NPCs, frex)--just give the NPCs some magic items.
I owe you an apology--i was curious, so i pulled out my CityBooks, and actually did some counts. For the most spart, you are right: not a lot of non-humans. My recollections were colored, i suspect, by the fact that most of my favorite locations (and the ones i've used must recently, as indicated by the bookmark stickies), are in CityBooks V and VII. When i actually do counts of detailed characters, i come up with:
CityBook I:
- Human: 65
- Demi-human, humanoid (dwarves, goblins, etc.): 6
- Other (dogs, demons, were-raccoons, terrkot, llurkhan, other really-outside-the-norm-for-PCs): 5
CityBook III:
- Human: 60
- Demi-human: 7
- Other: 6
CityBook V:
- Human: 3
- Demi-human: 14
- Other: 38
CityBook VII:
- Human: 54
- Demi-human: 13
- Other: 6
So, in part i was particularly influenced by which ones i used the most--but not entirely. Because i'd say i actually used V, I, & VII, the most, in that order. Also, the moderate numbers (actually, large numbers in V) of really out-there characters--things that wouldn't even be considered viable PCs in most "normal" games--is part of what makes me think of them as more-diverse, not less-, than "standard" D&D. And even within the "demi-human" category as i counted them above, at least half of those are dwelfs, goblins, orcs, centaurs, and other things that are not part of the standard racial repertoire. So, yes, the CityBooks are pretty light on elves, dwarves, halflings, half-elves, and gnomes (i didn't see a single gnome in the 4 books i counted), but not all that light on non-humans in general.
Then again, even now that i look at the actual numbers, those translate to, respectively, 14%, 17%, 95%, 26% for the 4 i bothered counting. Is even CityBook I all that lower in non-human chars than D&D assumptions? Doing a quick spot-check of a couple chapters of City of Greyhawk, i come up with 18/6/2, or 31% [i don't feel like counting all the chars in the entire book]. That's not that far off from the overall average of the 4 CityBooks i counted (34%). I know my homebrew settings have always been something like 20% human, or less--but the D&D rulebooks always seemed to imply more like 75-80% human among civilized folks. At least, that was always my impression.