Krieg
First Post
Joshua Randall said:As I don't have my copy yet, I have not posted a review -- but rest assured that I will once the time comes.
Oops I was being TIC, didn't mean for it to be taken too seriously.
There was a recent (infamous) review of OGL Ancients on RPGnet that contained the following...
The problem is, of course, an OGL book must necessarily pack 3 times as much content as a d20 book. It must reprint ALL the skills, feats, and rules from the Player's Handbook and the DMG, and it must include its own mini-Monster Manual if it knows what's good for it. I don't think there's 1 gamer out of 100 who is going to buy "OGL Ancients" who doesn't already have some version of the 3rd Edition of 3.5 rules, so why make it OGL? Obviously any OGL book must either be a significant revision of the basic rules (like, say, "The End" or "Mutants and Masterminds") or must be as super-detailed and exhaustive as the core 3 books (like, say, the "Everquest" RPG books). What an OGL book should not be is a weak restatement of the same ol' Player's Handbook rules, with just a few new classes and equipment, and almost NO room left over for historical information, treasure, monsters, magic items, etc. etc. etc
Your statement just reminded me of it.
