ThoughtBubble said:
Or, rather, how much responsiblitity do I have to DM a game that my players want to play, vs DMing the game I'd like to run?
I'll answer this part first. This is the simplest (yet most accurate) answer: it depends on you and your group. There, that was a lot of help, no?
For me as DM, I will put all my effort into DMing the type of game I'd like to run. I'm the DM, I put hundreds of times more work in than my players, and I don't DM this game for my health - I play this game to, uh... have fun (which, I suppose, could improve my health - but that's neither here nor there). There are just certain types of games that I wouldn't have fun DMing, and therefore I won't DM them.
Now, this runs the possibility that players won't want to play, because they have a different type of game in mind that I'm not interested in. They want to play an all-evil character game? Forget it. All wizards who want to pillage dungeons? Go away. Anthropomorphic races? Not on my watch. Etc. A possible result? No game at all for me.
And you know what? I'm okay with that. I play this game to have fun, and if I'm not having fun, then there's obviously no point in playing.
(Now, the neat part is that my players like the same things that I do, and we've played quite happily for more than a decade - so everything I typed above is simply academic for me and my particular group.)
I'm wondering what everyone else's expierence with games built around specific situations is. Is it possible to make a game with a pre-thought out plot and events that isn't horrible?
Absolutely. However, I think Joshua Dyal's post above is good stuff, so I'll just put down: "what JD said". Oh, and same with Piratecat's post. I do those things, and it's been working fine for years.