Voadam
Legend
Mildly interested, but not much.
I've got the 3e CS, Magic of Faerun, Powers of the Realms, Sons of Gruumsh, Grand History of the Realms, and a ton of 2e and 1e FR stuff (1e CS, Waterdeep, Moonshaes, Dwarven Deep, Magister, Red Wizards of Thay, Under Illefarn, Ancient Empires, Forgotten Realms Adventures, Powers and Pantheons, Faiths and Avatars, Demihuman Deities, Prayers from the Faithful, Calimport, the 2e Red wizards box set, The North, and others). I've got a solid realms setting with tons of material and I'm still using 3.5 as my game of choice.
4e FR is 100 years in the future with enough changes to invalidate most of my existing material or relegate it to so far into history as to be irrelevant.
I don't truly mind the demise of Mystra, a spellplague is as good as the wildmagic of the time of troubles to put in tons of random highly magical D&D monsters into the wilderness, and I want a good fleshed out story of the Tyr/Helm thing so there are aspects and potential that interests me a little.
I've got the 3e CS, Magic of Faerun, Powers of the Realms, Sons of Gruumsh, Grand History of the Realms, and a ton of 2e and 1e FR stuff (1e CS, Waterdeep, Moonshaes, Dwarven Deep, Magister, Red Wizards of Thay, Under Illefarn, Ancient Empires, Forgotten Realms Adventures, Powers and Pantheons, Faiths and Avatars, Demihuman Deities, Prayers from the Faithful, Calimport, the 2e Red wizards box set, The North, and others). I've got a solid realms setting with tons of material and I'm still using 3.5 as my game of choice.
4e FR is 100 years in the future with enough changes to invalidate most of my existing material or relegate it to so far into history as to be irrelevant.
I don't truly mind the demise of Mystra, a spellplague is as good as the wildmagic of the time of troubles to put in tons of random highly magical D&D monsters into the wilderness, and I want a good fleshed out story of the Tyr/Helm thing so there are aspects and potential that interests me a little.