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So, who's looking forward to 4E Forgotten Realms?

Mildly interested, but not much.

I've got the 3e CS, Magic of Faerun, Powers of the Realms, Sons of Gruumsh, Grand History of the Realms, and a ton of 2e and 1e FR stuff (1e CS, Waterdeep, Moonshaes, Dwarven Deep, Magister, Red Wizards of Thay, Under Illefarn, Ancient Empires, Forgotten Realms Adventures, Powers and Pantheons, Faiths and Avatars, Demihuman Deities, Prayers from the Faithful, Calimport, the 2e Red wizards box set, The North, and others). I've got a solid realms setting with tons of material and I'm still using 3.5 as my game of choice.

4e FR is 100 years in the future with enough changes to invalidate most of my existing material or relegate it to so far into history as to be irrelevant.

I don't truly mind the demise of Mystra, a spellplague is as good as the wildmagic of the time of troubles to put in tons of random highly magical D&D monsters into the wilderness, and I want a good fleshed out story of the Tyr/Helm thing so there are aspects and potential that interests me a little.
 

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I'm more interested now than I was in the last incarnation.

I always got this impression that Faerun was just a little too over-magicked, over-populated, and over-civilized. Oerth has that problem too to some extent. The political borders of most nations are just crushed right up against one another. There are too many far-reaching power bases and too many cities.

I like the Points of Light vibe from 4E, and I'm hoping the Spellplague and geographical shifts that went on give Faerun more wilderness and mystery to explore and a little less carved-in-stone geopolitical canon from a pile of novels I'm never going to get around to reading.

- Marty Lund
 

Into the Woods

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