So why didn't WotC release a setting based on Magic the Gathering?


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Ranger REG said:
That too, but I like pulp fantasy like Conan.

It's the noir part that makes it so un-D&D-like. Like watching Mickey Mouse turning his Fantasyland castle into a place for Goths.

Huh?? Eberron is very pulp. It doesn't have any Humphrey Bogart characters. Specifically what in Eberron do you see as Noir?
 

I always thought M:tG would work as a RPG setting, but not for D&D. As noted, some of the magical effects in it are beyond Epic in a D&D sense.

It MIGHT have been workable in something like WotC's Everway game, or as a true RPG based on The Primal Order capsystem they came up with a few years ago.

(While Everway wasn't any more überpowered than D&D, its overall fantasy underpinnings more closely resembled the world presented in THAT game than Core D&D.)

If you want to run such a game, though, the idea of running it as a supers game has some merit, especially if you use a very flexible system like HERO or M&M.

I bet you could run it pretty easily in RIFTS...though you'd want to HR the heck out of the game's mechanics, and you'd have to pare down most of the techno stuff.

Though I don't own the game, from what I understand, you could probably run a "Dominaria" campaign in something like Exalted as well.
 

Some guy on the wizards boards created rules for planeswalker campaigns, I think his name was Krysalak or something. I never found out how it turned out but I'd certainly be up for at least trying an M:tG based rpg. I'm pretty sure the thread was on the Epic category.
 

Ranger REG said:
Eberron's too noir for D&D, IMNSHO.

Greyhawk have always been and will always be the definitive D&D setting, so says a FR fan. *bows humbly*
As opposed to Ravenloft which is too horror for D&D, Spelljammer which is too spacey for D&D, Planescape which is too spikey and weird for D&D. Not too mention FR which is too 'high fantasy' for D&D and Dark Sun which is too grim for D&D.

IMO, D&D is pretty much what you make of it.

Back on topic: I'd love to see a Monster book for MTG. There be some pretty cool critters in that game.
 

I'm a bit out of my depth here, but didn't some guy make lots of MtG cards into spells, creatures, that kind of thing (on the net, I mean)? I thought some of those were quite interesting.

But then there was a problem with WotC, wasn't there. . .

Uh, what exactly happened there?
 

Knight Otu said:
It's the meeting of hero and anti-hero.I'm sure someone will shortly come by and explain how it isn't really a destroy effect, but I don't want to be that...... damnit!
1 being
2 locations
50% of its total mass in each location
2 Damnable messes that will take a necromancer to fix.
Knight Otu said:
Well I think the reasonings behind that decision have all been touched on. Taking planeswalkers out of the equation, it could well be a good chunk of settings (as a non-Magic-player, I'm enamored by Ravnica and Kamigawa).
I would buy Kamigawa as the new Oriental Adventures in a heartbeat.

I Like Ravinica, but I would want a Old World of Darkness ruleset that gave politicing more weight than the kick the door and pass the healing D&D ruleset. [And yes, to me, Simic = Pentex].
 

Besides the previous points about corperate territorial infighting and product blending, the concepts simply clash too much to work. MtG has a very defined flavour of magic, and how it works, while DnD... doesn't exactly have that kind of cohesiveness. It's divided into 5, semi-antagonistic camps which have well defined capabilities and other abilities which constantly bleed into one another. And many of the MtG mechanics are nigh-impossible to translate into DnD: how will you explain magic that is drawn from the land and can be denied to you by annhiliating it? And how do you represent that power without overpowering it?

Case in point: Stone Rain. Simple effect, destroy target land, 3 mana, been around since Alpha. Of course, having meteors devastate the landscape is something reserved for plot devices and Epic magic in DnD.

You'll basicly need a whole new system to fit MtG to roleplaying instead of the other way around. There really isn't any other way, IMO.

In other news, I've almost finished my Liege of the Pit statup! Who likes TPK enablers? :]
 


frankthedm said:
I would buy Kamigawa as the new Oriental Adventures in a heartbeat.
*nearly chokes on his daikon*

No one should be OA but Kara-Tur. And yes, I vocally disagreed with WotC's business and design decision to use Rokugan d20 to promote the new OA.
 

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