Numion said:
What do you mean? Eberron is a good setting, and more to the point, it's more D&D than most of the older settings.
I don't like Eberron. I don't buy it, I don't play it. I don't associate it with D&D, but it can work. A lot of things work with D&D. I think MtG would, too.
Ranger REG said:
No one should be OA but Kara-Tur. And yes, I vocally disagreed with WotC's business and design decision to use Rokugan d20 to promote the new OA.
I am so grateful that they used Rokugan. Without that, I'd probably never have found out about Rokugan, which is one of my favourite campaign settings and roleplaying games, too.
Piratecat said:
Witty snipe! But you may be mistaking me for someone else; I love 1e and (to a lesser extent) 2e. If you're looking for old D&D hate, you aren't going to find it with me.
I think he meant me. I hate older editions. In the case of 1e, there's no special reason, I hate it just because. 2e I hate because of the idiots I was forced to play with.
pawsplay said:
I imagine it's because the setting for MtG isn't conducive to a conventional roleplaying game.
I don't know. They turned the Legend of the Five Rings trading card game into a Roleplaying Game, and it rocks. Big time.
thedungeondelver said:
They did. It's called "3rd Edition".
"Oooh, boost my power strike feat by stacking with my metamagi..."Zzzzz...
You should read those rules, you seem to have no idea what you're talking about. How would you apply a metamagic feat to a feat? Its metamagic, not metafeat.
A lot of hatred for things stems from not knowing it properly. Well-known fact. Sometimes its also just the wrong people, like old 2e players who lived under the tyranny of the restriction-based AD&D 2e-ruleset too long and then were released into the choice-based 3e ruleset, and immediately go powergamer. I saw that happen a couple of times. Try to get hold of some players who use, rather than misuse, the choice-driven rules in order to create the character they want.
Eridanis said:
It's all about branding. There was a article recently on magicthegathering.com the mentioned that although both properties contain fantasy tropes, they don't want to dilute the two brands my intermixing them.
Do they have a whole department responsible for coming up with crap like this, or is it just a couple of guys? Or do other people there do that sort of thing during lunch break.
You, me, and hundreds or thousands might think it's fun, but they don't want to take the risk. Michael Morris did a ffine take on a Magic-themed fantasy world some time back (DUSK)
And they wanted to draw and quarter him for it. I think I still have a scan of their want ad for "4 strong horses, for quartering a RPG/TDG heretic with".
Really, take a look at L5R. It was made into a roleplaying game (into its 3rd edition now), and also ported it to d20. I don't know whether it angried too many D&D players (other than those who'd rather have had Kara-Tur), or many trading card gamers, but it did pretty much corner the Wuxia RPG market.
They should make it D20 Magic: The Gathering, rather than the Magic: The Gathering Campaign setting - so it's not really D&D - and see whether they can manage to get a small percentage of the vast MtG community to play RPGs. Could be that they actually get thousands of Magic people to try out the new "spin-off game" and BAM! Next generation of roleplayers is recruited.