So why didn't WotC release a setting based on Magic the Gathering?

I don't know - I agree that the power level of Domaria doesn't meet well with D&D's rules, and agree that a book of monsters based on MtG would be kinda cool.

One game that might handle Dominaria well is Everway - it never really took off, unfortunately, but it's something that sounds like it would work well. Plus, the 'use a selection of art cards to help get ideas for your character' would be interesting with dealing off a selection of MtG cards.
 

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Crothian said:
Wow, that's pessimisitc. I've found that once I know what I like about D&D I find it very easy to do that even in an Eberron game. I'm not as old school as Diaglo, but I run first edition games with 3.x rules. The content of the books doesn't stop the way you game.
Well I am definitely a pessimist when it comes to D&D. It's the one game I love, and I am constantly seeing people want to add their own flavor and spin to a game that doesn't need it (IMO).
To me, not my group, Eberron took the "heresy" that was the arquebus and trumped it with robots and railroads. Throwing M:tG on top of that would mean I'd be buying my future D&D books on eBay.
 


BlueBlackRed said:
To me, not my group, Eberron took the "heresy" that was the arquebus and trumped it with robots and railroads. Throwing M:tG on top of that would mean I'd be buying my future D&D books on eBay.
An optional set of sourcebooks, like Magic of Incarnum or Tome of Magic, would make you quit D&D?

Oooookaaaay ...
 

BlueBlackRed said:
Well I am definitely a pessimist when it comes to D&D. It's the one game I love, and I am constantly seeing people want to add their own flavor and spin to a game that doesn't need it (IMO).

As a DM though don't you put in your own flavor and spin into the game? Or do you bring nothing to the game that is not already there?
 

BlueBlackRed said:
Well I am definitely a pessimist when it comes to D&D. It's the one game I love

Get out some. Try other games. May I suggest World of Darkness and Legend of the Five Rings?

, and I am constantly seeing people want to add their own flavor and spin to a game that doesn't need it (IMO).

The last three letters are the important thing here: "IMO", meaning "in my opinion". That's the point: You think D&D doesn't need mana, or magic robots, or railroads. Personally, I'm with you on that one. But D&D isn't a game for one single world. It has dozens of different campaign settings. You don't want Eberron stuff, you don't buy it. It's completely and absolutely optional. Others like that stuff, so they get that stuff. In those guys' opinion, D&D needs that flavour and spin. Who's right? We all are!

As long as Eberron is just an optional campaign setting, I don't have any problems with them releasing book after book I just won't buy.

It's not as they were to make Eberron the basic game world (then they'd lose customers by the thousands, all for a stupid, unnecessary change)

Throwing M:tG on top of that would mean I'd be buying my future D&D books on eBay.

Why? No one's saying that the PHB 4e will use Magic: The Gathering as its standard world. It would be an optional campaign setting (with no elements of it leaking into Eberron, the Realms, or GreyHawk), or even a separate Roleplaying Game using d20 rules (like there is the Conan RPG, Stargate d20, Star Wars d20, A Ton Of Other Things d20).
 

Whizbang Dustyboots said:
An optional set of sourcebooks, like Magic of Incarnum or Tome of Magic, would make you quit D&D?

Oooookaaaay ...
Quit D&D, no.
Not buy anything D&D from WotC until they proved they'd returned to their roots, yes.
 

Crothian said:
As a DM though don't you put in your own flavor and spin into the game? Or do you bring nothing to the game that is not already there?
Of course I add something I want to a game. But I'm not selling my campaign as a setting.
 

BlueBlackRed said:
Of course I add something I want to a game. But I'm not selling my campaign as a setting.

But all they are doing is adding to the game judt like you. Does it matter that they sell it? And if the changes they made were something you liked, would you still not want it?

D&D is a game that evolves with the times. 1e is still there for those that want it, but to expect the current edition to never change is to expect it to grow stale and fail.
 

Kae'Yoss said:
Get out some. Try other games. May I suggest World of Darkness and Legend of the Five Rings?
You don't think I've played over a dozen other games out there? I've always to returned to D&D because that was the game I enjoyed the most.

WotC can make all the worlds they want, so long as they never forget about their loyal core. And recently, I've wondered about that.
 

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