SO, why do they...

Nifft said:
I think it's because most are NOT strictly adventures, but adventures-plus-new-rules. What module did NOT come with a new monster, spell, item, race, etc.? Heck, how many modules weren't based entirely around some new rule?

-- N

Er... just about ALL of them, old school anyhow. Not sure about the newer stuff. Yeah there were new monsters and such, but based around a new rule? That's an over the top statement my friend. I have a shelf full of about 75-100 OD&D modules, and there are new rules in some of them (Barrier Peaks being a good example), but by no means most of them, or really even many of them for that matter. What makes you think this?
 

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Well... it WAS the case for the earlier 'modules' (f. ex. B1 and 2, X1), thus prolly coining the word. Many (most?) later 'modules' were actually adventures....

Just a hypothesis...
 

ColonelHardisson said:
Check out the wargames of the era. You'll see it used in reference to rules additions and scenarios.
Yep. And lots of other things of that era as well. When I was in school at the time, we had these little cardboard things called modules by the SRA company. Each series was color coded. Each individual story/questionaire was called a module.
 

Morrus said:
They're not any more, are they? It's not a phrase I've heard used in years.

Every gamer I've ever known (personally) has called them modules. I think its one of those semi-sacred cows that D&D is built upon. ;)
 




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