• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

So.... why, exactly, is Lay on Hands an at-will?

>.>

Look, I came here because I noticed an inconsitency in the Player's Handbook. (You can't argue that there are plenty of them.) And instead of being helpful, or in any way whatsoever constructive, you've wasted both your own time and mine in order to "convince people it's a useless topic". If you disagree, simply say so and let that be the end of it. Are you trying to be malicious, or do you honestly have nothing better to do?

"Look, I came here for an argument..." [ame=http://www.youtube.com/watch?v=kQFKtI6gn9Y]YouTube - Argument Clinic[/ame]
(Someone had to do it)
 

log in or register to remove this ad

Slight tangent, but would it be too much if the limitation was changed from wis mod to instead the paladin could use LoH as long as they still had healing surges? Would this be too powerful? Would it step on the toes of leaders too much? Is there something else I'm missing here that would break?
 

Slight tangent, but would it be too much if the limitation was changed from wis mod to instead the paladin could use LoH as long as they still had healing surges?
I don't really see any problems.

As defenders, paladins should expect to get injured a lot, meaning they will be expending a fair amount of surges just to heal themselves. This wouldn't really leave many spare surges to use on other PCs.

Likewise, it doesn't seem very efficient in terms of total hp healed, if I am using it on a player with fewer hp than the paladin.

So while a paladin could potentially use LoH 12 times at 1st lv (assuming a con of 14) using your rule, in reality, I believe it would get used a lot less often.

Has anyone played in a game where their paladin had a reason to want to spam LoH? The only issue I can see is that it would allow the paladin to heal himself as a minor action (as opposed to a standard action required for second wind). But then clerics can already do that (and heal even more hp in the process, so...
 

I don't really see any problems.

As defenders, paladins should expect to get injured a lot, meaning they will be expending a fair amount of surges just to heal themselves. This wouldn't really leave many spare surges to use on other PCs.

Likewise, it doesn't seem very efficient in terms of total hp healed, if I am using it on a player with fewer hp than the paladin.

So while a paladin could potentially use LoH 12 times at 1st lv (assuming a con of 14) using your rule, in reality, I believe it would get used a lot less often.

Has anyone played in a game where their paladin had a reason to want to spam LoH? The only issue I can see is that it would allow the paladin to heal himself as a minor action (as opposed to a standard action required for second wind). But then clerics can already do that (and heal even more hp in the process, so...
While it is debatable whether a party member is worth healing or not, I am curious how you get about being able to use Lay on Hands 12 times a day at 1st level...

Anyway, I follow UltimaGabe's thinking, and it does serve two purposes if the power is turned into a "Daily (Special)" power instead.

First off, your enemy won't be able to use it while you're Dominated (and having the party's Paladin burn a healing surge to restore a quarter of that Solo monster's HP isn't going to make him popular - and Paladins really don't need to be less popular).

Secondly, making it a Daily would allow for various magic items, powers, and effects to restore uses to it, should the players decide they need that. An assortment of powers restore Daily powers or powers in general, but you won't ever see a power that restores an At-Will power (for obvious reasons).

Lastly, by way of consistency, it is a power that can be used X times per day, just like any other Daily, and giving it the (Special) tag would indicate this number to be potentially greater than 1, just like with Healing Word or Majestic Word or even Lay on Hands as written. There's definitely consistency in the proposed change, even if there are no other "Daily (Special)" powers.
 
Last edited:

Slight tangent, but would it be too much if the limitation was changed from wis mod to instead the paladin could use LoH as long as they still had healing surges? Would this be too powerful? Would it step on the toes of leaders too much? Is there something else I'm missing here that would break?

It can be used on self. Paladins would be unkillable.
 

While it is debatable whether a party member is worth healing or not, I am curious how you get about being able to use Lay on Hands 12 times a day at 1st level...

A 1st lv paladin would have 12 surges (assuming a con of 14), and I was replying to half-dragon's query (meaning that my response assumed that there was no wis-mod cap on the number of uses).
 


That said, it's not exactly a "Daily" either, as it's not "used up" at the end of an encounter.

I'm not quite sure what you mean by that. Are we talking about Dailies, or Encounters? Since when are Dailies limited by encounters (beyond the ones that specifically last an encounter)?

Put differently: Are there any other Dailies that you can activate during an encounter, then activate again during a short rest, then activate again during another encounter (etc)?.

No, because there aren't any dailies (for the most part) that can be used more than once per day. Better question: Are there any other At-Wills that can only be used a certain number of times per day?

It is At-Will. You can activate it whenever you feel like it. But - and we all know this - you may only use this particular At-Will as many times per day as your Wisdom mod, and only if you have enough healing surges to pay for it.

Do other Dailies have a limit as to when you can use them? They can be used once per day, of course. Any other limit? Any other rules beyond, "This power can only be used once per day"?

But let's say you only have a Wisdom of 12- then, LoH can only be used once per day. Let's say you take a Paladin Daily that allows the Paladin to spend a Healing Surge to heal someone else for their surge value. What's the difference between these two powers?

--------------------------------

It's a clarity issue. It's easier to explain an as at-will with a limited number of uses than as a daily with special rules and exceptions. It preserves dailies as "use once a day," even if you would most naturally describe LoH as "use X times a day."

See, that's where you lost me. Dailies are powers that are only usable once per day. Encounters are powers that are usable once per encounter. At-Wills are powers that don't have a limit to how many times they can be used. So the difference is between an At-Will with special rules, or a Daily with special rules?

How is it easier to explain it as an At-Will that isn't really At-Will, instead of a Daily that can be used X number of times per day? To me, the difference between At-Wills, Encounters, and Dailies is how often they recharge. Dailies recharge after an Extended Rest (i.e., each day). Encounters recharge after a Short Rest (i.e., each encounter). At-Wills don't need to recharge- you can use them forever. Yet LoH recharges after an extended rest. I don't see how it fits as an At-Will.

I guess the general populace here seems to see the issue completely different than me- which boggles my mind. But, I guess that's how it is.

You've got to admit, though, it's labelled weird, especially when compared to similar powers like Healing Word.
 
Last edited:

Seems I come with new information to this thread:

There are other Daily (Special) powers. Well, one at least. The Barbarian's "Rage Strike"! This is a daily that can be used multiple times per day (albeit at a heavy cost).

So, it seems the (Special) tag means that this power can be used multiple times per day, making a Daily (Special) seem more inconsistent than an At-Will (Special) as At-Wills can be used as many times as you like, normally.
 
Last edited:

My own thought was that the power was easier to write as an at will that had a restriction on how many times a day it could be used.

That said, it is easier to conceptualize (at least for me) as a power that grants a number of daily powers. If I ever play a palladin, I will create one power card for each use, using the same backer for them as I would for my daily powers.

Rules wise, I think the rule could be written either way and largely be indentical. The difference it would make is for conditions/powers such as dominate which allow someone else to direct your use of an at-will power. If it were written as a daily, a cleric could be dominated to heal one of his enemies, but a paladin could not, which seems a bit incongruous - there seems no background reason why their healing should be treated differently in such a situation. Perhaps Lay on Hands was made a "limited at-will" rather than a "multiple daily" to address this very problem.

That said, I believe this difference was mentioned previously in this thread.
 

Into the Woods

Remove ads

Top