I'm A Banana
Potassium-Rich
My new campaign has started up! While my last one was an exploration of the Seven Sins in D&D, this new one is a different challenge for me....
The PC's are the first of their kind in existence...
The world was created by the God of the Forge, and the sparks of creation were forged into the PC's:
* A Feral (Savage Species) Vanara (Oriental Adventures) Druid who rules those created after him from a distance, and looks to destroy the goblins of the forest, whose technology and tinkering is the bane of nature itself...
* A Bugbear Ranger named "Momma," the greatest and eldest of her tribe, but who has not yet alienated the intelligent races...
* A Haze (Oathbound) Cleric, corrupt, wicked, and collossally dumb, who surrendered his tribe to his conniving Vizier
* A Pixie, whose independance, tricks, and supply of "magic mushrooms" have kept the Haze thoroughly annoyed....
And
* A planar traveler, a Githzerai monk who was told to find out how Freedom and Order can exist with each other, and then set loose from his monestary. One wrong turn in Sigil wound him up on this New World, where he is slowly becoming as raw and savage as it (recently took the Feral template in a ritual that devoted him to a god).
So what I'm looking for is adventure ideas for these five firsts. They were created, and others were created like them, a little over a week ago, in a vast forest sacred to a god of the night. There are humans, orcs, goblins, etc. in the area (the Elves and the Orcs had a bit of a falling out after about three days, where the Elf Chief removed the eye of the Orc Chief!...and the Goblins are trying to machinize and destroy the Vanara....). The first adventure was them accompanying a human to a forgotten temple for great power.....that ended up introducing the concept of death into the world (and making the PC's and that human the only immortal beings -- including the gods)....
So, where should it go from here? This will eventually be the setting for my next campaign...I thought it would be cool if I played through the set-up and let the PC's dictate things as they went.
So, next mission for the Bringers of Death? 
The PC's are the first of their kind in existence...
The world was created by the God of the Forge, and the sparks of creation were forged into the PC's:
* A Feral (Savage Species) Vanara (Oriental Adventures) Druid who rules those created after him from a distance, and looks to destroy the goblins of the forest, whose technology and tinkering is the bane of nature itself...
* A Bugbear Ranger named "Momma," the greatest and eldest of her tribe, but who has not yet alienated the intelligent races...
* A Haze (Oathbound) Cleric, corrupt, wicked, and collossally dumb, who surrendered his tribe to his conniving Vizier
* A Pixie, whose independance, tricks, and supply of "magic mushrooms" have kept the Haze thoroughly annoyed....
And
* A planar traveler, a Githzerai monk who was told to find out how Freedom and Order can exist with each other, and then set loose from his monestary. One wrong turn in Sigil wound him up on this New World, where he is slowly becoming as raw and savage as it (recently took the Feral template in a ritual that devoted him to a god).
So what I'm looking for is adventure ideas for these five firsts. They were created, and others were created like them, a little over a week ago, in a vast forest sacred to a god of the night. There are humans, orcs, goblins, etc. in the area (the Elves and the Orcs had a bit of a falling out after about three days, where the Elf Chief removed the eye of the Orc Chief!...and the Goblins are trying to machinize and destroy the Vanara....). The first adventure was them accompanying a human to a forgotten temple for great power.....that ended up introducing the concept of death into the world (and making the PC's and that human the only immortal beings -- including the gods)....
So, where should it go from here? This will eventually be the setting for my next campaign...I thought it would be cool if I played through the set-up and let the PC's dictate things as they went.

