Nightfall said:Shil,
Nah you're not vicious. You're just a blood brother DM after my own black heart.![]()
Depends on the situation. Sometimes we're still having fun and everyone loves their PC's and the ongoing game so we just throw in some "Divine Intervention". Sometimes we roll up new PC's and start again in the same world because we didn't much care for the PC's or the ongoing plot. Sometimes we change the whole campaign. Sometimes we do indeed play a completely different game altogether - not just RPG's.thedungeondelver said:- Reset the campaign, same adventures, same locale, same goals, new characters?
- Start a different campaign, same campaign world, new goals, same locale, new characters?
- Start a different campaign, differeng campaign world, new goals, new locale, new characters?
- Switch genres altogether and play a different game?
Man in the Funny Hat said:Sometimes you NEED a break even from D&D, and a TPK is often a good indicator of mood - or at least a prompter of reexamination of moods.
Felix said:Kill all the players?
Kaodi said:Ever since I was introduced to the idea of a new party exploring the same dungeon as old characters and having the opportunity to loot them, I've been attached to it. It smells continuity mixed with the essence of the dungeon adventure.
thedungeondelver said:
I asked (and thank you all for many of your answers thus far) because a couple of years ago there was a TPK in G2 THE GLACIAL RIFT OF THE FROST GIANT JARL which ended the campaign.
I'm once again refereeing a Greyhawk campaign and I'd like to have that over-arching story consistency that a certain fellow from Lake Geneva - old guy, some of you might know him...wargamer, ran a small publishing company up there that had it's own store up on the corner of Main and Lake - has in his house campaign, but I really don't think that's possible in this case.
Well, whatever, I'm going to plan for a TPK in terms of how it will impact the campaign world and move forward accordingly. If it happens, then the next group that adventures in my GREYHAWK campaign may well find the bones and magic-items (or not!) of the previous adventurers...
haakon1 said:Correct me if I'm wrong there boss, but if we kill all the golfers, they're gunna lock us up and throw away the key.
thedungeondelver said:So you've killed all the adventurers!