Reynard
aka Ian Eller
"Game balance" and "spotlight balance" are two different things.......then why do we call it "spotlight balance"?
"Game balance" and "spotlight balance" are two different things.......then why do we call it "spotlight balance"?
I am sure it sadly has been so in many places. I have never seen this though. Our tabletop RPG circles heavily overlapped with LARP circles, and tended to be rather gender diverse.D&D still has a lot of crappy things in it yet to be discharged. There is a reason it was long a dudes-only thing: women weren't welcome.
That certainly is a rather unique spin of that discussion. I guess we need boobs on thri-kreens and tortles too to avoid this rampant misogyny...I still vividly remember the misogynistic sludge spewed about how dragonborn shouldn't have breasts. Despite the fact that, as far as I can tell, that was essentially always coming from men...and the women I know who play D&D wouldn't let you take away their dragonborn massive tracts of land except over their cold, dead bodies.
So, this seems to be the straw that broke the camel's back for you? Gamification is fine and not co-op board game until it crosses an arbitrary line. Go straight to Tomb of Horrors. How charitable.I'll just throw this out here.
For some people, social pillar is one where they actually role play as it leaves most room to free form. Robust mechanics for social interactions is viewed as gamefication. Combat itself is already gamefied pillar. It's pretty much all mechanics dependant with little room for free forming. Turning social pillar into social combat with robust mechanical sub system where you can settle everything via dice or character abilities, just makes it more like co operative board game. And to be honest, some old adventures are pretty much boardgames (looking at you Tomb of Horrors).
This is the way. The system guides play, but it doesn't determine play. Play includes ideas you come up with on the spot, including scenes and scene adjustments.IME, this can also be mitigated by having social encounters that don't hinge on success or failure. Just like some fun stuff to do with NPCs in downtime or as part of a larger scene. That let's people who want to do direct RP get it in even if they aren't mechanically optimal to deal with mechanically poised situations.
Also, ancient DM secret: steal from other media. The group needs to do a fancy thing? The face dolls everyone else and gives them a crash etiquette lesson while the DM quietly reduces the DCs and comes up for reasons why all the noble ladies might find it charming when the barbarian drinks wine straight from the carafe and the local ruler is actually tired of courtly manners and finds the awkward nerdy wizard intriguing.
The rest of the party volunteered you for the job?I still don't know how players always get the face in position to do the talking, seems very much outside my play experience. My 10 charisma fighter would often be the one rolling persuasion checks just because I was the one who came up with something to say. That's not to say that the rogue with high interaction skills didn't often get his social skills rolling, but the organic play experience meant anyone could be rolling those checks.
They're talking about the edition war era discourse on the design which was.... staggeringly gross.Edit: To be perfectly clear, I am pretty sure the 5e designers removed this characteristic from the dragonborn in attempt to be less misogynistic, as giving such obvious feature of mammalian sexual dimorphism to a non-mammal might come across as unnecessary sexualisation. And I don't think it is cool to imply that people who made that decisions or those who agree with them are motivated by misogyny, as it is far more likely that opposite is the case.
I’m not sure what the dichotomy is, RPGs are shared Storytelling, not improv theatre.I'll just throw this out here.
For some people, social pillar is one where they actually role play as it leaves most room to free form. Robust mechanics for social interactions is viewed as gamefication. Combat itself is already gamefied pillar. It's pretty much all mechanics dependant with little room for free forming. Turning social pillar into social combat with robust mechanical sub system where you can settle everything via dice or character abilities, just makes it more like co operative board game. And to be honest, some old adventures are pretty much boardgames (looking at you Tomb of Horrors).
I’m not sure what the dichotomy is, RPGs are shared Storytelling, not improv theatre.
I love freeform play too, I encourage it, but that doesnt mean I get upset by rules (though I do prefer narrative focussed games like FATE). It is fully possible to roleplay during combat, actively narrating your interactions and doing in character dialogue, as much as it is possible to roleplay in any other aspect of the game, the DM can still mediate, and dice as a randomiser provides a prompt for further roleplaying, it doesn't prevent it.
Look man, all I can say is what I saw. I saw a lot of dudes screeching about how utterly stupid it is for dragonborn to have mammary glands due to laying eggs (even though there are literal real world animals that have mammary glands and lay eggs, they're called monotremes), and never once saw a single woman complain about it, but saw and spoke to several who loved that they finally had a race that more resembled them (as dragonborn women tend to be curvaceous and/or well-muscled, without needing to be under five feet tall), and thus felt really excluded by all these dudes declaring what women should or shouldn't be.I am sure it sadly has been so in many places. I have never seen this though. Our tabletop RPG circles heavily overlapped with LARP circles, and tended to be rather gender diverse.
That certainly is a rather unique spin of that discussion. I guess we need boobs on thri-kreens and tortles too to avoid this rampant misogyny...
Edit: To be perfectly clear, I am pretty sure the 5e designers removed this characteristic from the dragonborn in attempt to be less misogynistic, as giving such obvious feature of mammalian sexual dimorphism to a non-mammal might come across as unnecessary sexualisation. And I don't think it is cool to imply that people who made that decisions or those who agree with them are motivated by misogyny, as it is far more likely that opposite is the case.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.