M_Natas
Hero
uff, as a DM I already feel overwhelmed reading the rules.These Pathfinder 2E Influence rules are a good example. I think they improve things by giving the GM a solid foundation on how to adjudicate what the PCs do, with DCs and concrete targets and outcomes. This reduces the mental load on the GM and makes it more fair for the players.
so first I would need to create a special stat block for an NPC, then there would be rounds (where I feel the example round time is extremely long - 45 minutes to discuss the rent with your landlord?) and then Characters can make one action per round ...
Also especially the discover action seems ... like Divination? How are you supposed to figure out by watching him, that Mr. Landlord was going to the Theater as a Kid and that performing a song could influence him? Like that doesn't feel very natural. That is not something somebody can figure out during a conversation about owed rent.
Like, I can see how an Influence Point System (as long as it is hidden from the players) can help a DM especially when you add the weaknesses and resistances and stuff, but turning the social encounter into rounds with two specific actions seems very limiting while at the same time especially as the discover action looks like a mind reading super power of some kind. Maybe I need to see it in actual play, but that whole system feels like total overkill and overcomplication to me for a simple discussion with your Landlord.